Hi guys,
Firstly, I just want to say that I'm very new to the UT3 Engine as well as modding in general. You see, I'm studying games design in college and we recently received an assignment in which we have to create an UT level using its editor.
I'm fine modeling in 3dmax and find it alright using the interface in UT3 but there's something holding me back from really digging into this project. I'm a very visual individual so once I get into the technical aspect of UT3 I struggle.
Here's my problem; I've imported a number of mapped ASE static meshes from 3dsmax to find they are untextured. It didn't take me long enough to understand that I must texture them in the editor itself. However, I find it easy enough to texture something with a single material but these meshes I'm using are a little more complicated. For the sake of my problem see below and I'll try and explain. NOTE- this isn't the mesh I'm really using. I can do much better than this
Now you might say why not bring in each piece and texture them but let's assume for a second this is a building made up of a number of meshes. If I map it in 3dsmax and attach them all together can I import the entire set of textures? I believe it has something to do with "render to texture" but I'm not sure. I tried this before with a mapped model and render to texture as a .tga file but when I applied it to a static mesh in UT3 it just merely wrapped it around the model. It didn't recognize the coordinates.
Sorry if I didn't explain it well
If you did understand can you help? Also, as in depth as possible of an explanation is always welcome
Thank you very much!
Firstly, I just want to say that I'm very new to the UT3 Engine as well as modding in general. You see, I'm studying games design in college and we recently received an assignment in which we have to create an UT level using its editor.
I'm fine modeling in 3dmax and find it alright using the interface in UT3 but there's something holding me back from really digging into this project. I'm a very visual individual so once I get into the technical aspect of UT3 I struggle.
Here's my problem; I've imported a number of mapped ASE static meshes from 3dsmax to find they are untextured. It didn't take me long enough to understand that I must texture them in the editor itself. However, I find it easy enough to texture something with a single material but these meshes I'm using are a little more complicated. For the sake of my problem see below and I'll try and explain. NOTE- this isn't the mesh I'm really using. I can do much better than this
Now you might say why not bring in each piece and texture them but let's assume for a second this is a building made up of a number of meshes. If I map it in 3dsmax and attach them all together can I import the entire set of textures? I believe it has something to do with "render to texture" but I'm not sure. I tried this before with a mapped model and render to texture as a .tga file but when I applied it to a static mesh in UT3 it just merely wrapped it around the model. It didn't recognize the coordinates.
Sorry if I didn't explain it well
If you did understand can you help? Also, as in depth as possible of an explanation is always welcome
Thank you very much!