View Full Version : cutsomize xPawn Speed

1st Mar 2008, 11:50 AM

I am currently developing an open source simulation of human crowd movement using the Unreal tournament 2004 engine for research matters. Though, to get a realistic simulation I need to be able to modify the walk speed of each spawn (in fact humans do not all walk at the same speed) otherwise it would look a bit odd.

Is there a way to control this parameter in the unreal tournament engine?
I am using sockets to interact with the unreal server.

Is it possible to add new animations to a spawn ? (I am actually thinking about moving the head of a spawn while it is moving around)

Thank you for your help,

5th Mar 2008, 01:03 PM
after many research , i'm still unable to modify the wolk speed of my bots. If anyone has an Idea please let me know :)

Thank you,