View Full Version : UT3 DM-Parallel-V098 [Beta]

DeathoX 8
29th Feb 2008, 11:21 AM
This is the final beta version of DM-Parallel, my first UT3 map.

It's basically a test map of Ued 4, I wanted to check out most of the new features and I built a little map just for fun. At first I didn't plan to release it, but it became quite playable so I thought to release it anyway...

The layout is pretty cramped and it's an arena-type map, with a symmetrical layout on both axis. It's not a very good layout, I just created a few rooms for testing and I didn't care much for flow, but it's pretty playable and fun.

Any feedback is appreciated.

EDIT: Map Released: http://forums.beyondunreal.com/showthread.php?t=175743


29th Feb 2008, 11:38 AM
Haven't downloaded it but commenting on the pictures only :) The map looks pretty good although the visuals are way to busy looking. Gameplay from what I can see in the pictures looks pretty promising.

Mr. UglyPants
29th Feb 2008, 11:41 AM
Nice work. I'll post later on my thoughts.


Really fun and exciting map, though the rooms where you have to use the jumpad to access the above floor with the health pack need something else to them.

Overall, i like it, on Adept the bots are murder.

DeathoX 8
1st Mar 2008, 05:44 AM
Thanks for feedback :)

The map is indeed pretty busy looking, I didn't put any brake to my SM spammage desire. My next map will be much cleaner looking, I promise :p

Glad that you found it fun :). What do you suggest for the side rooms? More details? A stair instead of a jumppad?

Mr. UglyPants
1st Mar 2008, 10:59 AM
Jumppad for now works, Stairs would only slow the movement, which in this tight map is essential. Just some more detail on the walls in that room, since when i first walked (ran really) into the room, i thought "what the heck, is this room incomplete?". Just the walls need some StaticMeshes to keep the detail level going.

Juggalo Kyle
1st Mar 2008, 11:42 AM
Pretty fun, in your face style map. However, if the teleports were taken out, I think this map would be a decent CTF map.

The jump pads don't boost you to the platform unless you continue walking after you hit them. Should fix that.

DeathoX 8
2nd Mar 2008, 08:13 AM
Thanks for comments. I'll try to spam a few more Static Meshes in the side rooms, and maybe I'll vary a bit the floor.

I didn't notice the troubles with the jumppad, thanks for mentioning that. I'll probably raise it by 64uu so the jump will be smoother.

I will try to stick in there 2 flags and see how it plays, but I don't think that it will play very well as a CTF as there are way too many paths (6 ways + route switch possibilities every 512 uu) to go from a base to the other in such a small map.

Mr. UglyPants
2nd Mar 2008, 02:16 PM
Yeah, that is alot of paths.

I guess variation in the floors would be nice.