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View Full Version : UT3 DM-Parallel-V098 [Beta]


DeathoX 8
29th Feb 2008, 11:21 AM
This is the final beta version of DM-Parallel, my first UT3 map.

It's basically a test map of Ued 4, I wanted to check out most of the new features and I built a little map just for fun. At first I didn't plan to release it, but it became quite playable so I thought to release it anyway...

The layout is pretty cramped and it's an arena-type map, with a symmetrical layout on both axis. It's not a very good layout, I just created a few rooms for testing and I didn't care much for flow, but it's pretty playable and fun.

Any feedback is appreciated.

EDIT: Map Released: http://forums.beyondunreal.com/showthread.php?t=175743


http://i61.photobucket.com/albums/h46/XYZ8000/DM-Parallel-V098-3.jpghttp://i61.photobucket.com/albums/h46/XYZ8000/DM-Parallel-V098-2.jpghttp://i61.photobucket.com/albums/h46/XYZ8000/DM-Parallel-V098-1.jpg

evilmrfrank
29th Feb 2008, 11:38 AM
Haven't downloaded it but commenting on the pictures only :) The map looks pretty good although the visuals are way to busy looking. Gameplay from what I can see in the pictures looks pretty promising.

Mr. UglyPants
29th Feb 2008, 11:41 AM
Nice work. I'll post later on my thoughts.

*Edit*

Really fun and exciting map, though the rooms where you have to use the jumpad to access the above floor with the health pack need something else to them.

Overall, i like it, on Adept the bots are murder.

DeathoX 8
1st Mar 2008, 05:44 AM
Thanks for feedback :)

The map is indeed pretty busy looking, I didn't put any brake to my SM spammage desire. My next map will be much cleaner looking, I promise :p


Glad that you found it fun :). What do you suggest for the side rooms? More details? A stair instead of a jumppad?

Mr. UglyPants
1st Mar 2008, 10:59 AM
Jumppad for now works, Stairs would only slow the movement, which in this tight map is essential. Just some more detail on the walls in that room, since when i first walked (ran really) into the room, i thought "what the heck, is this room incomplete?". Just the walls need some StaticMeshes to keep the detail level going.

Juggalo Kyle
1st Mar 2008, 11:42 AM
Pretty fun, in your face style map. However, if the teleports were taken out, I think this map would be a decent CTF map.

The jump pads don't boost you to the platform unless you continue walking after you hit them. Should fix that.

DeathoX 8
2nd Mar 2008, 08:13 AM
Thanks for comments. I'll try to spam a few more Static Meshes in the side rooms, and maybe I'll vary a bit the floor.

I didn't notice the troubles with the jumppad, thanks for mentioning that. I'll probably raise it by 64uu so the jump will be smoother.

I will try to stick in there 2 flags and see how it plays, but I don't think that it will play very well as a CTF as there are way too many paths (6 ways + route switch possibilities every 512 uu) to go from a base to the other in such a small map.

Mr. UglyPants
2nd Mar 2008, 02:16 PM
Yeah, that is alot of paths.

I guess variation in the floors would be nice.