View Full Version : UT3 WAR-Aether_beta
25th Feb 2008, 04:06 PM
Well i've made a topic on this on the epicgames forum, but I thought i'd avertise here as well. So erm, yeah, the explanation is in the other forum, but i'll also post the dl link and screenshots here.
Below are the screenshots.
The download link, then:
25th Feb 2008, 05:38 PM
but over 100mb for a map.. damn! :D
Wail of Suicide
25th Feb 2008, 10:08 PM
Kind of curious why you named this Aether. Doesn't seem to have anything to do with the sky.
25th Feb 2008, 11:14 PM
Wow. This one definitely nabs the #2 spot for worst performing map I've played.
Average framerates were in the low- to mid-20s with lots of hitching and stalling that brought things to a standstill, lowering the average to around 4-7 for a short while. Looking at certain areas netted me about 15 without the hitching. I dunno if it's a lack of optimization or if there's just that much stuff to be rendered, but that kind of performance on an E6850 and 8800GT is annoying as hell. Thus, this one got deleted very quickly. :-)
26th Feb 2008, 02:52 AM
Aether is a bad name choice because it's easliy confused with CTF-Aether from UT2004 created by DG_Unreal.
26th Feb 2008, 02:56 PM
The side objectives are really confusing. This is what it seems like I have to do:
1. Take both support nodes to enable the bridges.
2. Get the center node.
3. Get the shaped charge from the center node.
4. Blow up the barricade at the opposing support node.
5. Get the goliath across both bridges. If by some miracle you manage to do this without getting destroyed, touch the pressure pad.
6. Something happens, but i'm not really sure what.
It's far easier to just do normal node linking, especially since its not clear what somehow managing to get the tank to the pressure pad does.
I really liked that "Tank is not a yellow submarine" and "Tanks cant swim" messages. :D
I was only able to pull htis off by myself without any bots. Any time I tried playing with bots, it was just too hard to pull off. Also, when Iw as playing with bots, the bridges would glitch out, and only half of the bridge would appear, or it would appear above/below ground level and thus prevent me from crossing.
18th Mar 2008, 09:38 AM
Intel Q6600 ( 4 x 3.6Ghz )
4 x 1GB DDR2 ( 4x 1Ghz )
Geforce 8800GT OC ( voltmodded )
I had framedrops to 20-25, hitches and the map had to load about 60 seconds...
Oh yeah, and the map is WAY to dark.
What were you thinking? No way that people will play this HUGE, dark, laggy map.
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