Apologies if this is in a tutorial and/or faq somewhere. I haven't been able to find it.
I'm doing a very simple and small environment layout in UnrealEd3. I have my skydome set up, but I'm looking for a way to block out the ground/horizon.
Since it's a small contained area I was thinking of using some sort of distance fog where when the person looks out to the horizon the map just "disappears" into the fog.
I read Hourences Fog tutorials but nowhere did it say if it would block the void. Will any of those types of fog block out the hall of mirrors?
I'm doing a very simple and small environment layout in UnrealEd3. I have my skydome set up, but I'm looking for a way to block out the ground/horizon.
Since it's a small contained area I was thinking of using some sort of distance fog where when the person looks out to the horizon the map just "disappears" into the fog.
I read Hourences Fog tutorials but nowhere did it say if it would block the void. Will any of those types of fog block out the hall of mirrors?