Hi there,
I'm making a mod from Unreal Tournament 2004 that will act as an application for Architecture students for my Honours course at University. I've been looking through quite alot of Unreal Script for Unreal Tournament 2004 and done a number of tutorials, and what worries me, is how specific it all relates to the way the original game was made. To me it almost seems mod development is for a mod in the truest sense of the word, in that it is not 100% all that adaptable simply from a 3D engine stand point.
Which isn't that surprising, except for the fact I had about 4 students before me, and low and behold, I find they really haven't achieved much with the engine and they have all tried as best as they can to expand the origional mod into an architectural application without relating that much to the origional ideas of the project.
What are your ideas on how far a mod can be pushed from the origional game's concept?
Thanks
I'm making a mod from Unreal Tournament 2004 that will act as an application for Architecture students for my Honours course at University. I've been looking through quite alot of Unreal Script for Unreal Tournament 2004 and done a number of tutorials, and what worries me, is how specific it all relates to the way the original game was made. To me it almost seems mod development is for a mod in the truest sense of the word, in that it is not 100% all that adaptable simply from a 3D engine stand point.
Which isn't that surprising, except for the fact I had about 4 students before me, and low and behold, I find they really haven't achieved much with the engine and they have all tried as best as they can to expand the origional mod into an architectural application without relating that much to the origional ideas of the project.
What are your ideas on how far a mod can be pushed from the origional game's concept?
Thanks