Kantham
14th Feb 2008, 12:41 PM
http://img526.imageshack.us/img526/4493/vctfsatelliteprofileot8.png
Shot1 (http://aycu32.webshots.com/image/42271/2003490268185198692_rs.jpg)
Shot2 (http://aycu39.webshots.com/image/45398/2003470925711195260_rs.jpg)
Shot3 (http://aycu15.webshots.com/image/43094/2003421506065346847_rs.jpg)
Idea inspired by John Wallin (http://www.johnwallin.net/site/main.html)'s art.
Private art gallery 1 -> 12th shot.
Changes in Version 2:
Added bForceMipStreaming=True to all Mesh.
Changed screenshot texture group for UI TEXTUREGROUP.
Fixed manta super jump.
Removed Avril from front locker.
Removed all Avril ammo, placed one near the 50a.
Removed rocket ammo near 50a.
Removed some useless volume/path nodes.
Changes since beta:
Moved Avril from starter WL for top and frontal WL.
Lifted Gameplay area.
Added better collisions.
Added ambient sounds.
Removed Turrets. (for being mostly useless)
Shortened jumppads for the Raptor.
Fixed player being able to hide behind Manta platform.
Fixed player being able to play around the side structure.
Lowered zkill, you can now fall and use the Raptor under the structure.
Changed BSP texture.
Changed Crates.
Modified terrain.
Removed useless collisions to optimize the level.
Changed fog.
Changed PP scene effect a bit.
Changed PathNodes layout to fix Bot getting stuck on base ramp.
Changed bottom "poll" texture.
Added other final details.
Changed music.
Download - FileFront - Version 2 (http://files.filefront.com/VCTF+Satellite+V2zip/;9676784;/fileinfo.html)
Kantham.com (http://www.kantham.com)
C:\Documents and Settings\*User*\My docs\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps
NOTE: If the directory doesn't exist, you'll have to create it manually.
Shot1 (http://aycu32.webshots.com/image/42271/2003490268185198692_rs.jpg)
Shot2 (http://aycu39.webshots.com/image/45398/2003470925711195260_rs.jpg)
Shot3 (http://aycu15.webshots.com/image/43094/2003421506065346847_rs.jpg)
Idea inspired by John Wallin (http://www.johnwallin.net/site/main.html)'s art.
Private art gallery 1 -> 12th shot.
Changes in Version 2:
Added bForceMipStreaming=True to all Mesh.
Changed screenshot texture group for UI TEXTUREGROUP.
Fixed manta super jump.
Removed Avril from front locker.
Removed all Avril ammo, placed one near the 50a.
Removed rocket ammo near 50a.
Removed some useless volume/path nodes.
Changes since beta:
Moved Avril from starter WL for top and frontal WL.
Lifted Gameplay area.
Added better collisions.
Added ambient sounds.
Removed Turrets. (for being mostly useless)
Shortened jumppads for the Raptor.
Fixed player being able to hide behind Manta platform.
Fixed player being able to play around the side structure.
Lowered zkill, you can now fall and use the Raptor under the structure.
Changed BSP texture.
Changed Crates.
Modified terrain.
Removed useless collisions to optimize the level.
Changed fog.
Changed PP scene effect a bit.
Changed PathNodes layout to fix Bot getting stuck on base ramp.
Changed bottom "poll" texture.
Added other final details.
Changed music.
Download - FileFront - Version 2 (http://files.filefront.com/VCTF+Satellite+V2zip/;9676784;/fileinfo.html)
Kantham.com (http://www.kantham.com)
C:\Documents and Settings\*User*\My docs\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps
NOTE: If the directory doesn't exist, you'll have to create it manually.