GamePro interviews Epic Games' Jeff Morris about Unreal Tournament 3. The PS3 version is featured, but other general questions are presented as well.
GamePro: Let's talk more about the game. UT3 reminds me far more of the original Unreal Tournament than its sequels, down to the main menu music and armor pickups. Why lean towards the original game instead of UT2003 and 2004?
JM: It was to provide a better first experience for new players. In UT2004, we had reduced gravity and characters were far more mobile, with dodge jumps and the like. That extreme mobility meant that new players wouldn't even see the person that killed them--the killer would jump over the victim's head and put a rocket down the top of his skull.
But by increasing the gravity closer to the original UT, new players can see the player that killed him because he is not able to back flip over as easily. There is generally a wall or a floor that someone can put a rocket against. With UT3 we feel we have given new players a much better tool kit to actually compete on early experiences, so they'll see "water cooler moments" like an enemy disintegrating or turning into gelatin. There are a lot of little nuances like that throughout the game that we haven't talked about that we want people to discover.