View Full Version : UT3 VCTF-AltasCity

21st Jan 2008, 06:40 PM

Shot1 (http://aycu32.webshots.com/image/39871/2004980295212779357_rs.jpg)
Shot2 (http://aycu07.webshots.com/image/38046/2004967185667327975_rs.jpg)
Shot3 (http://aycu11.webshots.com/image/40050/2004904475985359107_rs.jpg)
Shot4 (http://aycu25.webshots.com/image/39584/2004906766510577420_rs.jpg)
Shot5 (http://aycu01.webshots.com/image/38800/2001309726439227018_rs.jpg)

UT2004 version:

Shot1 (http://aycu30.webshots.com/image/39829/2003296454060615708_rs.jpg)
Shot2 (http://aycu08.webshots.com/image/36887/2003254744277757760_rs.jpg)
Shot3 (http://aycu36.webshots.com/image/38115/2003215371696234092_rs.jpg)

Note: This isn't a new version - It's a map re-post after the recent forum crash.

28/12/2007 Quick-Fix after release:

Fixed exploit: Player being able to go trough one of the base windows (Thanks a ton Nookie)
Fixed default texture showing on middle bridge, where the grass is.
NOTE: Couldn't fix minimap "zoomed view". Please use the standard minimap (Press F3)

Changes since beta:

Added ammo around the level.
Changed fog.
Changed PP scene effect. Went from 0.3 to 0.0 for desaturation.
Added "melted" snow (sorry, no falling snow)
Added more lightning.
Made base colors more clever.
Made overall side colors more clever.
Added details in empty spaces.
Added ambient sounds.
Added stinger.
Reduced Specular on white metal mesh.
Fixed incorrect team color on some building mesh.
Added details on center bridge.

Download - FileFront (http://files.filefront.com/VCTF+AltasCityzip/;9342970;/fileinfo.html)
Kantham.com (http://www.kantham.com)

C:\Documents and Settings\*User*\My docs\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps
NOTE: If the directory doesn't exist, you'll have to create it manually.

22nd Jan 2008, 11:56 AM
The pics of ya map are promising and it looks good,damn I can't play it.:)

28th Jan 2008, 10:13 PM
This map is so damn awesome!!! I love this map ... I hope Kantham never stops mapping for some game ... any game ... I would love to see your mapping skills applied to Crysis.