View Full Version : UT3 DM-A Small Conflict

20th Jan 2008, 02:48 PM
UPDATE: Final release is here!
This is a small map designed for 2-4 players, using ASC meshes and materials. It's set in an underground tomb/catacomb. Credits go to Epic for making the game and the excellent editor and to the people who've provided feedback for the map, especially T2A.

Any comments or criticisms are appreciated.

EDIT: Filefront deleted my file, so no download until I get to the computer that has my copy of it :(

Center Room

Rocket/Sniper Room(s)

Flak/Stinger Room
Beta 2 info:

Newly Added:More detail. Better lighting. Ambient sounds (and music!). Although I didn't get any feedback from Beta 1, I'm just assuming it looked bad enough so that no one would download it. Hopefully this looks slightly better.

Known Issues:Meh, the map isn't great in looks, but it's not the worst thing evar.
Beta 1 info:

Newly Added: Scrapped previous decoration and lighting and built it over from scratch.

Known Problems That May or May Not Be Fixed: Lighting sux, decoration sux, no zounds.

Alpha 2 info:
Newly Added: Changed layout, more lighting and decoration.

Still Do To: More lighting and decoration :hmm: , the lighting as it is right now is sort of bland, so that's probably going to change. And still need to add zounds and zoptimization.

Alpha 1 info:

This is a small death match map that uses ASC materials & meshes. I'm calling this an alpha because, despite it being a fully playable to my knowledge, the texturing, lighting, optimization, and sound is far from done. The sniper ledge & stairs and the stinger hall are especially so. This release is more about gameplay than anything, although I'll take suggestions and/or ideas about what might look good where.

20th Jan 2008, 04:10 PM
Aww, I was getting ready to name this section of the forums Squiggleland. And I would be King_Squiggles instead of just a knight. Map looks cool though, I'll try it out and get back to you soonish.

And...Yay! VGCats. But I can't tell, What is happening to Leo? It looks messy.

20th Jan 2008, 05:26 PM
Leo is being hit by a baby. Those soft spots really hurt!

20th Jan 2008, 06:15 PM
FWIW, alpha means "definitely not done" while beta is supposed to mean "nearly complete and only a few nagging things to fix."

In the context of level design, alpha usually means the layout and item placement is mostly complete but nothing much has been done beyond that. Beta maps should have almost all the visuals complete and be near release save for a few miscellaneous bugs and fixes. Lots of people call their maps beta when they're actually alpha. :-)

As for the map, it reminds me of those mazes they put rats in to see if they can get to the end. It's very flat except for a few second-level ledges that seem more like they were added as a second thought. Item placement makes sense but the layout not so much. :p

20th Jan 2008, 06:26 PM
Leo is being hit by a baby.
Ya, I get that all the time :S

I like it, it feels oldschool. Could use a bit more decoration is all.

It's very flat except for a few second-level ledges I like the ledges, they're one way so they funnel everyone to the central square. Thanks for the map!

20th Jan 2008, 08:20 PM
Thanks for the comments, I'll see what I can do about adding a little more Z spice. As far as rat mazes go...I wish I knew what that meant :/, but if that's commenting on the corridors, well, I'm going to make things a little more roomy to help with Mr. Z.

Also geometry mode makes my head spin :(

EDIT: Geometry mode makes my head spin less now.

The side "tunnels" are being dug out and slightly adjusted. Hopefully this will decrease rat-iness.

26th Jan 2008, 09:51 PM
The Alpha 2 release is up!

The map is a little more open and has a slight bit more vertical play. There is still only two levels but I'm afraid the map will have to suffer with that. The layout is more or less done unless there are any serious criticisms. The decoration and lighting needs major work, because I think the meshes look like they were jammed in there and don't belong in the map while the lighting is rather monotonous. But hey, it looks better than it did before :D

26th Jan 2008, 10:21 PM
I'd really get rid of the statue bunch.

26th Jan 2008, 11:45 PM
The ones atop the wall near the stinger and flak? If that's what you mean, I kinda agree.
EDIT: The dozen statues crammed ontop of the wall have been removed and the wall is now bevelled. It looks a little better IMO.

Alpha 3 (maybe beta 1) is coming eventually, just need to figure out how to get things to look pretty enough.

12th Apr 2008, 02:20 PM

Finally have the Beta version up. The map is pretty much in its final form, although some minor detailing will probably be added before the final.

And yes, I know how bad it is (at least visual/sound wise).

13th Apr 2008, 10:45 PM
Beta 2 released. Now it looks almost okay :)

16th Apr 2008, 07:11 PM
Final release is here!