I want to make it possible for just after the level starts, be able to run a function. For example, to make it possible for something be visible or not using a random factor, but this made for all objects (so it can't be a localy done on objects in their's PostBeginPlay() )
so, is there a like a "PostBeginPlay" for levels, after all objects are load and just before the player is on game?
If so, where? Should I use a GameInfo object for this, with the event PostLogin, or is there a better solution?
so, is there a like a "PostBeginPlay" for levels, after all objects are load and just before the player is on game?
If so, where? Should I use a GameInfo object for this, with the event PostLogin, or is there a better solution?
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