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View Full Version : Q2DM2 BETA avail.. D/L , Post comments here!


CreepingDeath
2nd Jun 2000, 06:24 PM
Get it here: http://sdnews.net/bipolar/files/q2dm2-beta.zip

It's almost finished but I want some feedback from as many people as I can so the map can be as good as I can make it :)

Post any probs/suggestions/bugs etc here

Dg3Nr8
2nd Jun 2000, 07:40 PM
CD, I just ran through real quick and the only thing I noticed was that sometimes your lights will shine through a wall and then fade away. But it looks damn good. I will be able to play a bit more this weekend and will let you know if I find anything. Good job again.

neo axd
2nd Jun 2000, 08:03 PM
"CD, I just ran through real quick and the only thing I noticed was that sometimes your lights will shine through a wall and then fade away"
That's the way UT handles lens flares, it's nothing map-specific.

http://www.planetunreal.com/images/bullet2.gif
The jig is up! Run wastebasket! Run!

darklite
2nd Jun 2000, 09:53 PM
not bad at all, except you should probably up the recommended player numbers to like 10-12. i didn't play with that many, but i was feeling lonely with 7 bots;/ also make sure you put in a track sometime 'cause that menu music really isn't for fragging

CreepingDeath
3rd Jun 2000, 08:31 AM
I wanted to put more start points meaning more bots, but I've sort of run out of places to put them.
I'll try to look for some though.
Thx for reminding me about the music, I'll do that. Which soundtrack shall I use??
Or music from which map?