Gamasutra interviews Steve Bowler, Animation Designer for Midway's upcoming Unreal Engine 3 title Stranglehold. Of note is the involvement of legendary director John Woo and actor Chow Yun Fat. Additionally, there is some discussion about the procedural physics.
GS: So you’ll be able to shoot something until it breaks apart?
SB: That’s exactly the state it’ll be at, and we’re working on going even beyond that. In the playable demo right now, with the tables for instance, you can shoot the tables, and they’ll break, but if you use the table to cushion one of your dives, you’ll break the table as you go through it. You can shotgun a guy into the table, and what we’re doing is he’ll actually break the table as he goes through it. Everything in the world can damage each other.
Eventually we’re going to try to have the world damaging guys, so that for instance you might wind up shooting a piece of pillar out, and it’ll fall and land on somebody’s head.
GS: So you’ll be able to shoot something until it breaks apart?
SB: That’s exactly the state it’ll be at, and we’re working on going even beyond that. In the playable demo right now, with the tables for instance, you can shoot the tables, and they’ll break, but if you use the table to cushion one of your dives, you’ll break the table as you go through it. You can shotgun a guy into the table, and what we’re doing is he’ll actually break the table as he goes through it. Everything in the world can damage each other.
Eventually we’re going to try to have the world damaging guys, so that for instance you might wind up shooting a piece of pillar out, and it’ll fall and land on somebody’s head.