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DeathBooger
7th May 2006, 07:22 PM
This is the game that was at GDC showing off Ageia PhysX. They released it to play. Pretty excited. I want to see if I can run it with out a PhysX card.

http://www.worthplaying.com/article.php?sid=34015&mode=thread&order=0

thewalkingman
7th May 2006, 07:45 PM
How many Buffers have a AGEIA physX card ?

speak up!!!

DeathBooger
7th May 2006, 08:17 PM
Zero would be my guess considering they're not out yet. Unless you bought a new Dell or Alienware PC in the last month.

DeathBooger
7th May 2006, 09:36 PM
Don't bother downloading, you need a PhysX card for the game to even run, warning messages everywhere.

Jackal
7th May 2006, 10:18 PM
Zero would be my guess considering they're not out yet. Unless you bought a new Dell or Alienware PC in the last month.


LOL misinformed. You can buy them since last month...mabye the month before. Can't remember. I think it was BFG who had it. Not sure. They cost around 250$ if you do want one thou.

DeathBooger
7th May 2006, 10:31 PM
What a joke. It turns out they think people aren't smart enough to use the game editor that comes with the demo. You're able to play the game inside the editor. I did all the "neat" things we saw in the video clips of the game like flying, explosions, pushing objects around with you psychic powers. The PhysX card isn't needed at all. It plays with no slowdown at all. The resolution is low in the editor, but that shouldn't matter, the physics are the same at any resolution. It's looking more and more like Ageia is full of it. I don't see why they said this game can't be online because of the advanced physics, if you play it, you'll see it's nothing more than Half Life 2 physics at best, it just looks better.

Here's what I have:
AMD X2 4400+ dual core
ATI X1900XT
2BG of RAM

The game runs fine, even moving around the editor is very smooth just to play with the tools and stuff.

Pushing objects with telekinesis
http://img188.imageshack.us/img188/419/telekineticpush0nq.th.jpg (http://img188.imageshack.us/my.php?image=telekineticpush0nq.jpg)

Telekinetic flying
http://img387.imageshack.us/img387/486/telekineticflying8ax.th.jpg (http://img387.imageshack.us/my.php?image=telekineticflying8ax.jpg)

HDR
http://img243.imageshack.us/img243/9288/hdr1sh.th.jpg (http://img243.imageshack.us/my.php?image=hdr1sh.jpg)

Grenade explosion particles
http://img243.imageshack.us/img243/6196/grenadeparticles8ns.th.jpg (http://img243.imageshack.us/my.php?image=grenadeparticles8ns.jpg)

DeathBooger
7th May 2006, 10:33 PM
LOL misinformed. You can buy them since last month...mabye the month before. Can't remember. I think it was BFG who had it. Not sure. They cost around 250$ if you do want one thou.

LOL no. The BFG is officially released Tomorrow, May 9th. You could only buy them through Dell, Alienware, Falcon, etc. with new systems before tomorrow. It was in an official press release from BFG themselves. There was some leaked cards on sale in Europe, but that's all I heard of.

Jackal
7th May 2006, 10:36 PM
LOL no. The BFG is officially released Tomorrow, May 9th. You could only buy them through Dell, Alienware, Falcon, etc. with new systems before tomorrow. It was in an official press release from BFG themselves. There was some leaked cards on sale in Europe, but that's all I heard of.


Well then, they were still released in Europe. last month. The BFG one IS being released tomorrow in the US. I don't want to argue over this. There are some people who already bougth them.

Airmoran
7th May 2006, 10:43 PM
The PhysX card isn't needed at all. It plays with no slowdown at all. The resolution is low in the editor, but that shouldn't matter, the physics are the same at any resolution. It's looking more and more like Ageia is full of it.
It sounds like this physX card sounds like most hardware components when they were first introduced. Back when Quake came out, graphics accelerators were merely optional and the game played fine with software rendering.

Apparently, with a physx card, explosions in Ghost Recon 3 broke stuff into far more fragments and just behaved better. Without a card, the game just uses a simplified model. I'm guessing CellFactor's the same deal.

It's probable that online wasn't doable simply because the physics simulation differed for more than just asthetics.

DeathBooger
7th May 2006, 10:44 PM
Well the only good to come out of this is that I'm confident that UT2007 will play fine on my system. Cellfactor is pretty much the same thing technology wise.

ZenPirate
7th May 2006, 10:48 PM
$200 plus dollars to play a handful of games... not me. The way the PPU is being marketed I think it *will* be a "must have" item in mainstream gaming computers in the next 1-2 years.

DeathBooger
7th May 2006, 10:52 PM
$200 plus dollars to play a handful of games... not me. The way the PPU is being marketed I think it *will* be a "must have" item in mainstream gaming computers in the next 1-2 years.

Not if it's not needed. This is probably a big nail in their coffin. Cellfactor was "the" game that showed off their product.

Airmoran
7th May 2006, 11:02 PM
Quake didn't require an accelerator, and, if I remember correctly, it didn't look that impressive... at least in still shots. Once I played Quake first hand, woah. I'm guessing a more people bought Quake first then decided to buy an accelerator rather than buying a Voodoo card and then buying the game. Making a card required would probably outright kill the card's market potential.

I'm finding the idea of a physics accelerator to be really damned silly, but hey, if the cards turn out to be impressive enough and manage to survive the initial hump, I wouldn't mind picking one up once the cards go mainstream at 50 bucks a pop.

Bean316
8th May 2006, 01:10 AM
I don't know what anyone has or hasn't seen, but I was pretty apprehensive about how cool this tech could be, but I saw it running on a LAN at GDc, with the cards, and it looked mind-blowing. I was standing right next to Sweeney, and he kinda had a goofy ass grin as we watched the Ageia guys play a game. The explosions, the vehicles, the blood, the cloth, the smoke, it was great. I can't say how the demo looks in software mode, but I'm pretty sold on it. The price isn't great...I think I'll wait until it dips below $200...I think I'd bite for around $150.

I thought it looked spectacular, and if developers take the dive and spend time utilizing the power it offers, I think they can do awesome stuff with it. Like I said, I don't know what you guys have seen...but the demo I saw looked generations ahead of the physics now.

DeathBooger
8th May 2006, 01:47 AM
I'll admit in the editor I don't think cloth or fluids are viewable, but I'm still concerned. I was doing things inside the editor I've never seen in any game before and it was pretty cool, but I didn't need the physx card's help. I'm afraid if I buy one, it won't be used for months and by then a new version of the card will be out.

dragonfliet
10th May 2006, 03:32 PM
Beergut: did you see the demo trailer they have up, and if so, how would you say the physics from your editor compared? Because, quite frankly, the demo looks a hell of alot better than HL2 physics to me.

Also, the reason that the game couldn't be played online is because of netcode. You ever notice how crappy CS or DOD physics are? That's because in order to be playable, they had to drastically, drastically reduce the physics routines. It has nothing to do with computer power and everything to do with the amount of information advanced gameplay affecting physics sends. Not until we're all running on 50Mbps connections at least.

~Jason

pwnghetti & leetballs
12th May 2006, 04:48 PM
Where are you guys getting these cheap prices from? The PhysX cards are retailing at $300, which is beyond ridiculous.

http://www.newegg.com/Product/Product.asp?Item=N82E16814143055

Arcturus
12th May 2006, 05:07 PM
Quake didn't require an accelerator, and, if I remember correctly, it didn't look that impressive... at least in still shots. Once I played Quake first hand, woah.
Quake didn't even have accelerator support from the beginning. GLQuake came along a bit later on.

totalloser
14th May 2006, 03:59 AM
aparently that card is sooo ahead of it's tome that it requirres triangular retail boxes, anyway I like the card but the price has totally turn me off. maybe when I hit the lotto:p.