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View Full Version : Yoshi's log from test


Yoshiro
1st May 2006, 02:39 PM
Log: Log file open, 05/01/06 11:14:12
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3369 (128.29)
Init: Compiled: Nov 23 2005 16:23:34
Init: Command line: -MOD=USkaarj -newwindow
Init: Character set: Unicode
Init: Base directory: F:\UT2004\System\
Init: Ini:..\USkaarj\System\USkaarj.ini UserIni:..\USkaarj\System\USkaarjUser.ini
Init: Build label: UT2004 Build UT2004_Build_[2005-11-23_16.22]
Init: Object subsystem initialized
Log: Splash screen filename is '..\USkaarj\Help\USkaarjLogo.bmp'
Log: nv4_disp.dll/NVIDIA GeForce FX 5900 Ultra
Log: nv4_disp.dll/NVIDIA GeForce FX 5900 Ultra
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 2.112000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: NvidiaLogo.ut2?Name=USkaarjPlayer?Class=Engine.Pawn?Character=Gorge?team=0
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 27958->27958; refs: 285799
Log: Game class is 'CinematicGame'
Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 3.971000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: ALAudio: Using DirectSound to record audio.
ScriptLog: New Player USkaarjPlayer id=0435b6d775e45f6f42e7dbcfc869be7c
Log: Opened viewport
Log: Enter SetRes: 1024x768 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3DHelper::Init (QuadEmulation)
Log: OS doesn't support IME.
Log: Startup time: 3.804000 seconds
Log: Precaching: NvidiaLogo.LevelInfo0
Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Finished precaching geometry in 0.230 seconds
Log: Finished precaching textures in 0.064 seconds
Debug: USGUIMainMenu.Opened() Sender:Package.USGUIMainMenu
Log: URL: Adding default option Name=USkaarjPlayer
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Gorge
Log: URL: Adding default option team=0
Log: Browse: Index.ut2?disconnect?Name=USkaarjPlayer?Class=Engine.Pawn?Character=Gorge?team=0
Log: Failed; returning to Entry
ScriptLog: USGUIMainMenu NotifyLevelChange PendingConnection:False
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player USkaarjPlayer id=0435b6d775e45f6f42e7dbcfc869be7c
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: FIREWALL: XP.SP2 FireWall Not Enabled
Log: FIREWALL: Freed XP.SP2 Firewall Object
ScriptLog: PreClientTravel
Debug: USGUIMainMenu.Opened() Sender:None
Log: URL: Adding default option Name=USkaarjPlayer
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Gorge
Log: URL: Adding default option team=0
Log: Browse: USK-Vastofpain?BonusVehicles=false?Game=USkaarjCode.USGameInfo?Listen?Name=USkaarjPlayer?Class=Engine.Pa wn?Character=Gorge?team=0
ScriptLog: No loading hint configured for USGameInfo
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 56339->53866; refs: 613516
Log: Game class is 'USGameInfo'
Log: Bringing Level USK-Vastofpain.myLevel up for play (0) appSeconds: 32.106000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: SR: Failed to load grammar file ../Speech\USK.xml
ScriptLog: UdpServerQuery(crt): Port 7787 successfully bound.
Log: Resolving master0.gamespy.com...
ScriptLog: MasterServerUplink: MasterServerGameStats not found - stats uploading disabled.
Log: Defaulting to false
Log: Defaulting to false
Log: Resolving ut2004master2.epicgames.com...
ScriptLog: Webserver is not enabled. Set bEnabled to True in Advanced Options.
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player USkaarjPlayer id=0435b6d775e45f6f42e7dbcfc869be7c
Log: MasterServerUplink: Resolved ut2004master2.epicgames.com as 207.135.145.7.
Log: Resolved master0.gamespy.com (207.38.11.34)
ScriptLog: UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpGameSpyUplink: Port 7788 successfully bound.
Log: Precaching: USK-Vastofpain.LevelInfo0
Log: Finished precaching geometry in 0.015 seconds
Log: Finished precaching textures in 0.000 seconds
Log: MasterServerUplink: Connection to ut2004master2.epicgames.com established.
Log: Approval APPROVED
Log: Master server requests heartbeat 0 with code 23392
Log: Master server requests heartbeat 1 with code 23392
Log: Master server requests heartbeat 2 with code 23392
Log: Master server assigned our MatchID: 0
Log: Received updated MD5 data from master server.
Log: Updating Revision level for E7AD533941110F9BCE29158574338918 to 44
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Log: Saving Packages.md5...
Log: Save=89.691364
Log: Moving 'Save.tmp' to 'Packages.md5'
Log: Enter SetRes: 1024x768 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Static mesh batches: 3652164 vertex bytes, 296778 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 67200 byte dynamic index buffer.
Log: Allocating 106176 byte dynamic index buffer.
Log: WARNING: Texture [BenTex01.textures.FlameThrowerFire01] is corrupted.
Log: Precaching: USK-Vastofpain.LevelInfo0
Log: Allocating 124800 byte dynamic index buffer.
Log: Allocating 193548 byte dynamic index buffer.
Log: Finished precaching geometry in 0.300 seconds
Log: Finished precaching textures in 0.552 seconds
Log: EndFullscreen
Log: Enter SetRes: 640x480 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Precaching: USK-Vastofpain.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 124800 byte dynamic index buffer.
Log: Allocating 193548 byte dynamic index buffer.
Log: Finished precaching geometry in 1.422 seconds
Log: WARNING: Texture [BenTex01.textures.FlameThrowerFire01] is corrupted.
Log: Finished precaching textures in 0.425 seconds
Log: Enter SetRes: 965x638 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Precaching: USK-Vastofpain.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 124800 byte dynamic index buffer.
Log: Allocating 193548 byte dynamic index buffer.
Log: Finished precaching geometry in 1.234 seconds
Log: WARNING: Texture [BenTex01.textures.FlameThrowerFire01] is corrupted.
Log: Finished precaching textures in 0.502 seconds
Log: AttemptFullscreen
Log: Enter SetRes: 1024x768 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Precaching: USK-Vastofpain.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 124800 byte dynamic index buffer.
Log: Allocating 193548 byte dynamic index buffer.
Log: Finished precaching geometry in 1.697 seconds
Log: WARNING: Texture [BenTex01.textures.FlameThrowerFire01] is corrupted.
Log: Finished precaching textures in 0.563 seconds
Critical: RenderLevel
Critical: USK-Vastofpain.myLevel
Critical: FLevelSceneNode::Render
Critical: FPlayerSceneNode::Render
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: Level Vast Of Pain
Critical: UpdateWorld
Critical: MainLoop
Critical: FMallocWindows::Free
Critical: FMallocWindows::Realloc
Critical: 10910191 0 FArray
Critical: FArray::Realloc
Critical: 0*2
Critical: FMallocWindows::Free
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
Log: FileManager: Reading 0 GByte 266 MByte 797 KByte 596 Bytes from HD took 11.188064 seconds (11.077064 reading, 0.111000 seeking).
Log: FileManager: 2.494001 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 05/01/06 11:19:19



UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2165 MHz with 1023MB RAM
Video: NVIDIA GeForce FX 5900 Ultra (8425)

General protection fault!

History: RenderLevel <- USK-Vastofpain.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Vast Of Pain <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

wacko
1st May 2006, 02:46 PM
when did it crash ? like on launch or during play when ? Also was this in a full on game ?

_Lynx
1st May 2006, 03:52 PM
From the log it can be seen that the some map was run from the main menu. Then, during load game reported that WARNING: Texture [BenTex01.textures.FlameThrowerFire01] is corrupted. Then it tries going fullscreen (1024x768), then back to window (640x480), then again fullscreen and each time it reports about that corrupted texture. Also it can be seen that problem came up during rendering: Critical: RenderLevel. That allows to suggest that the problem is in the file corrupted file BenTex01.utx

wacko
1st May 2006, 07:16 PM
well the only reason i asked is we have had server crashes and with that the build he is running is not one thats out in the public. I assumed that but I wanted to gather all the information I could from him before I jumped to any conclusion as to what happen.

Yoshiro
2nd May 2006, 06:24 PM
well the only reason i asked is we have had server crashes and with that the build he is running is not one thats out in the public. I assumed that but I wanted to gather all the information I could from him before I jumped to any conclusion as to what happen.


I got an updated u file from BarnE, thats is what I was running. It happened while I was playing the game. Was trying to host a listen server for me and BarnE to use, however my router wasn't liking him that day, so I was just messing around with only myself building and moving things around.