Can canvas draw "inside" a texture?

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Wiggum

New Member
Apr 29, 2006
2
0
0
Hi,

I would like to know if there is a way to buid a new texture at runtime by drawing some other texture pieces inside it?
 

Wiggum

New Member
Apr 29, 2006
2
0
0
it seems it could work with scriptedTextures but i get a "General protection fault!" whenever i try to call ScriptedTexture.DrawTile function.

is there a way to update a ScriptedTexture without having to use a bounded Actor object?