View Full Version : having problems with keeping textures.
25th Apr 2006, 12:32 PM
heres my problem. i import a texture or "map" from 3ds max in 256x256 and i can apply it to my labrynth but when i try to build the level and play it the textures are gone even though they are clearly applied in the regular view. it doesnt make since to me. and also when i save the work with the textures on, when i reopen it, it says something like "loading failure, textures missing" or something to that extent. when it goes to my labrynth its plain without the textures added and i have to re import the textures. even though i clearly saved them in the texture files. can someone PLZ help.:D :D :D :( :( :(
29th Jan 2008, 02:30 PM
If your using unrealed3 it does not use textures. You have to make a material using the material editor. Check this site on using materials by Hourence http://hourences.com/book/tutorialsindex.htm
16th Apr 2008, 04:57 PM
The first post is crazy old so I'm sure you're all set by now, but for others reading, the textures should be saved in the MyLevel package, unless of course you want to have your own package, which you have to specify to load in one of the .ini files, if you have no clue how that works just save everything to the level package, MyLevel in older UT versions, the actual map name in UT3...
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