This one is a hard one (at least i think so).
My chalange is to make something like DECO LAYERS of the terrain, but on Static Mesh.
So imagine i want little deco layers covering an a Static Mesh, that behave the same way than Deco Layer (only loading ONE static mesh, fading way). The reason is simple. I want to cover huge objects with "grass", the problem is that these objects (for several reasons) HAVE to be static meshes, and the grass will be to heavy if it's not handled as a Deco Layer.
So suggestions will be accepted of how to do this, even if they are not a final answer.
My chalange is to make something like DECO LAYERS of the terrain, but on Static Mesh.
So imagine i want little deco layers covering an a Static Mesh, that behave the same way than Deco Layer (only loading ONE static mesh, fading way). The reason is simple. I want to cover huge objects with "grass", the problem is that these objects (for several reasons) HAVE to be static meshes, and the grass will be to heavy if it's not handled as a Deco Layer.
So suggestions will be accepted of how to do this, even if they are not a final answer.