Pseudo Safari
18th Apr 2006, 08:02 AM
Hi.
I've nearly finished a Chizra-styled temple map for UT2k4 but after zoning I've found a problem with my terrain. In all the zones where the terrain occurs or is visible from I set bTerrainZone = True under the ZoneInfo, but when moving through from the main outside area to a hallway that shows a smaller section of the terrain I have problems. When viewing the terrain from a zone I set up beneath the entranceway to the hall the terrain appears entirely black as if no lighting has been applied to it, and then as I get closer and move into the hallway itself the terrain completely disappears. :(
Is there more to making terrain visible with collision when zoning than the bTerrainZone parameter? It has really got me baffled.
Thanks to anyone who replies.
If anyone wants to take a look at the map in the editor I've posted a beta at unrealplayground
http://www.unrealplayground.com/download.php?mapid=11089
I've nearly finished a Chizra-styled temple map for UT2k4 but after zoning I've found a problem with my terrain. In all the zones where the terrain occurs or is visible from I set bTerrainZone = True under the ZoneInfo, but when moving through from the main outside area to a hallway that shows a smaller section of the terrain I have problems. When viewing the terrain from a zone I set up beneath the entranceway to the hall the terrain appears entirely black as if no lighting has been applied to it, and then as I get closer and move into the hallway itself the terrain completely disappears. :(
Is there more to making terrain visible with collision when zoning than the bTerrainZone parameter? It has really got me baffled.
Thanks to anyone who replies.
If anyone wants to take a look at the map in the editor I've posted a beta at unrealplayground
http://www.unrealplayground.com/download.php?mapid=11089