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View Full Version : Importing textures.


LiquidLithium
14th Apr 2006, 11:20 AM
Ok, so im following the cubemap tutorial for a nice looking reflection on my water.

I took my screens, shopped them and now i need to import them.

What format should i use? I attempted .bmp (they are 32bpp) but that wont import. I saw something about 8bpp, but i think UT2004 (unrealed 3) can handle a little more than 8pp for a texture, am i wrong?

Anyways, what format would you gut recommend using. My photoshop wont let me save under 16bpp? So, if i need to do that, what program do you guys use?

Thanks

LiquidLithium
14th Apr 2006, 06:47 PM
SOLVED: If this happens to you, just do not use BMP's. .pcx worked like a charm first try.

The_Head
14th Apr 2006, 08:16 PM
Pretty sure BMPs work here.
But .dds is a good format to use too, its what UE2 natively uses, most noticable when you export textures.