EHO
14th Apr 2006, 02:03 AM
Anyone have any idea why UED keeps crashing when I try to create terrains larger than 64x64?
I get the following crash message:
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2660 MHz with 1023MB RAM
Video: RADEON 9800 PRO (6525)
General protection fault!
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- DrawAlphaMap <- DrawLayer <- DrawTerrainLayers <- REN_TerrainLayers <- UUnrealEdEngine::Draw <- (Cam=TerrainLayers,Flags=640 <- UWindowsViewport::Repaint <- WPageToolsLayers::RefreshViewport <- WPageToolsLayers::OnNew <- WButton::InterceptControlCommand <- WWindow::WndProc <- WWindow::StaticProc <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
I get the following crash message:
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2660 MHz with 1023MB RAM
Video: RADEON 9800 PRO (6525)
General protection fault!
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- DrawAlphaMap <- DrawLayer <- DrawTerrainLayers <- REN_TerrainLayers <- UUnrealEdEngine::Draw <- (Cam=TerrainLayers,Flags=640 <- UWindowsViewport::Repaint <- WPageToolsLayers::RefreshViewport <- WPageToolsLayers::OnNew <- WButton::InterceptControlCommand <- WWindow::WndProc <- WWindow::StaticProc <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop