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schobbejak
12th Apr 2006, 02:53 PM
Is there a way to save on texture memory usage by using less color-channels?

I'm using black and white textures, and white is transparant. Do i really need all 4 channels for that?

I would save a lot of memory when i could put 3 or 4 black-and-white textures in 1 image (rgb + alpha channel), use them on seperate objects, and make white transparant.

Is something like this possible?