View Full Version : rotating mover
schobbejak
12th Apr 2006, 10:15 AM
My movers won't rotate:
I've set BFixedRotationDit to true
Gave it a rotation rate
..And tried every InitialState
I know this is covered many times before, but above is usually the answer to a thread related to rotating movers.
What am i missing?
schobbejak
13th Apr 2006, 02:20 PM
figured it out; I thought i had to enter degrees, but it needs absurd high numbers.
Hourences
13th Apr 2006, 03:25 PM
the rotation grid operates on unreal grid like everything, 65536 is the maximum
360 degrees is 65536 (256*256)
180 is 32768
90 degrees is 16384
Its all coders logic
[]Coi[]
17th Apr 2006, 05:25 AM
GOD OMFG SO EASY TO MAKE A ROTATE LOOPMOVER!!
Properties of Mover -> Movement -> RotationRate!
Kyllian
17th Apr 2006, 11:58 AM
These are what you need to modify
Under Mover properties:
Movement - bFixedRotationDir=True
Movement - RotationRate - Yaw/Pitch/Roll to a non-zero number
Object - InitialState - RotatingMover
[]Coi[]
17th Apr 2006, 11:59 AM
Well , I know, that do I mean
[]Coi[]
17th Apr 2006, 12:00 PM
You can also make a rotating loopmover using the NORMAL mover
schobbejak
17th Apr 2006, 03:32 PM
@ []coi[]:
[]coi[] , it seems you registered today,and made 16 posts today. Half of them don't contain any information: (below is quoted from your posts):
<[]coi[]>
GOD OMFG SO EASY TO MAKE A ROTATE LOOPMOVER!!
what the hell are texture layers? :s
I don't know how to build a terrain
so I can't help, sorry
why? :p
Well , I know, that do I mean
lol I know this tutorial, I am not stupid, I know all of this tutorials OK?
<\[]coi[]>
In this thread it is clear the topicstarter(me), figured the answer out it self. Hourences explained the details.
What is the use, of you telling people that you know the answer to?
Please post questions or answers.
[]Coi[]
18th Apr 2006, 11:10 AM
I have no questions , I know very many of UnrealED.
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