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LiquidLithium
12th Apr 2006, 01:06 AM
I have been reading the wiki as a tutorial for getting into UT2004 mapping. I am having a problem with getting the terrain. Does anyone else know any other tutorials for terrain?

wiki tut: http://wiki.beyondunreal.com/wiki/Creating_A_Terrain

I make a cube 8192x8192x8192 and subtract it so that i have a large room. The tutorial then says to make a zoneinfo and set terrain to true. That works fine. Rebuild so it knows the zone. Ok, no prob.

I then proceed into the terrain editor: tools tab, terrain tab, make a new terrain icon on the bottom.

Package: MyLevel
group/name: asdf (doesnt really matter right now)
xsize and ysize i put to 128

Now the height is already filled in at like 32768, if i just leave it at that value i never see the white terrain grid when i go into wireframe mode.

However, i have played with a few values and have only been able to get the terrain grid to show up when i use the value 64. Is this right? If so, why is it so damn far under my room (cube).

You can see my cube room, the red outline, above the white terrain grid below.

See screenshot here: http://img90.imageshack.us/img90/8238/hmmm7bf.jpg

I am kinda confused so any quick tips or points to other tutorials would be awesome.

Angel_Mapper
12th Apr 2006, 01:52 AM
Where is the actual TerrainInfo actor?

LiquidLithium
12th Apr 2006, 10:45 AM
The little green mountain thing, it IS in there, the map is just zoomed WAY out so you can see what im talking about when i say the terrain grid is way lower than the cube romm ive made.

Hourences
12th Apr 2006, 11:03 AM
The terraininfo is IN the cube ? Yes ?

I never ever modify the 32768. The terrain should just appear in the middle of the actor, if you lower the value the terrain will ofcourse be a lot lower but there is really no need at all to change that number...
You must be doing something else wrong

LiquidLithium
12th Apr 2006, 06:00 PM
Ive been going through the architectonic tutorials, they are written well nad I have gotten it to work. I will explore though w/o using the same numbers as the tut in the future and see what i get.

As for now though, my static meshes do NOt show up in the editor, i can see shadows of them and they are there when i play test the map but i cannot see them in the editor.

they are in the top/left/front views, but not the virtual one.

Hourences
12th Apr 2006, 06:05 PM
You pushed "w" ?

LiquidLithium
13th Apr 2006, 01:08 AM
That might have been it, after the tutorial i started my own lil test map and the statics in that map worked fine. I might have pushed "w" :) the virtual view almost reminds me of the game and i probably tried WASD to move around.

Thank you