Daedalus0055
12th Apr 2006, 12:38 AM
I am 3/4's of a way through building a new map when I decide (stupidly) it might look nice with some trees here and there.
I tested out some of the trees and noticed on a few that the mesh did not appear when I did 'rightclick-Add Tree10(etc)', and thought nothing of it.
Now i notice that when playing the map, they are still there, yet invisible and not casting shadows. In the editor they are Invisible and worst of all, unselectable! The only way I can confirm their presence is to use the search actors window.
I aslo treid moving the whole level to a different place on the grid, but they were still there!
Btw I am using UnrealEd 2.0 with the 436 patch. The level has no custom content either. Please help!
I tested out some of the trees and noticed on a few that the mesh did not appear when I did 'rightclick-Add Tree10(etc)', and thought nothing of it.
Now i notice that when playing the map, they are still there, yet invisible and not casting shadows. In the editor they are Invisible and worst of all, unselectable! The only way I can confirm their presence is to use the search actors window.
I aslo treid moving the whole level to a different place on the grid, but they were still there!
Btw I am using UnrealEd 2.0 with the 436 patch. The level has no custom content either. Please help!