PDA

View Full Version : UE1 annoying bug


Daedalus0055
12th Apr 2006, 12:38 AM
I am 3/4's of a way through building a new map when I decide (stupidly) it might look nice with some trees here and there.

I tested out some of the trees and noticed on a few that the mesh did not appear when I did 'rightclick-Add Tree10(etc)', and thought nothing of it.

Now i notice that when playing the map, they are still there, yet invisible and not casting shadows. In the editor they are Invisible and worst of all, unselectable! The only way I can confirm their presence is to use the search actors window.

I aslo treid moving the whole level to a different place on the grid, but they were still there!

Btw I am using UnrealEd 2.0 with the 436 patch. The level has no custom content either. Please help!

Ironblayde
12th Apr 2006, 12:48 PM
Even if you can't see the actors in any of your viewports, you should still be able to select them by double-clicking their entries in the Search for Actors box. If you want some kind of visual confirmation that you've selected an actor you can't see, just have the Actor Properties window open when you do so. Once you've selected an actor this way, press Delete and it should be gone.

Daedalus0055
13th Apr 2006, 05:16 AM
Thats got it.

For some reason I could'nt delete them, but by bringing up the actor's properties I turned off their collision hulls anyway, and since I can't see em or select them, it's just as good a solutuion. Thanks Ironblayde!

Ironblayde
13th Apr 2006, 12:19 PM
and since I can't see em or select them...
You can select them, and in fact, you did. You can't bring up an actor's properties without selecting it. If you want to get rid of the actors completely, upload your map and I'll get them out of there. :)