View Full Version : about builded brushes...
Helgso
10th Apr 2006, 11:46 AM
I am wondering, is there is possible to see the size of a brush that is already builded?
Slainchild
10th Apr 2006, 12:12 PM
Hold shift, then drag with middle click to measure things.
Helgso
10th Apr 2006, 12:15 PM
i am not talking about that i am talking about a way to see what the brush is big wich i have already builded see the width, the height and the breadth.
Tidu
10th Apr 2006, 02:54 PM
Hold shift, then drag with middle click to measure things.
use this to measure the built brush.
Kantham
10th Apr 2006, 03:37 PM
He's with UED 2.0.
Helgso
11th Apr 2006, 05:30 AM
He's with UED 2.0.
Ironblayde
11th Apr 2006, 02:24 PM
Maybe I don't understand what you want, but it should be trivial to determine the size of a brush just by looking at it in one of the orthogonal viewports, since you know the spacing of the grid lines. Unless the brush is off the grid, of course. If you have a brush like that and you really need to know some precise dimensions, you can copy the brush and paste it into Notepad or some other text editor, which will show you a textual representation of the brush, including the exact coordinates of every vertex. But that's a pain in the ass. Maybe there's an easier approach depending on what exactly you're planning on doing with these measurements. Care to share a little more detail?
Helgso
12th Apr 2006, 07:25 AM
Care to share a little more detail?
Of course. See, i have finished my map CTF-Warehouse wich you can find here: http://nalicity.beyondunreal.com/map_hub.php?mid=9116 and the scale of the map is so strange as West said in he's comment (you will see at the website)
because the map scale is too big. So, i wanted to see the scale of all the brushes and minimize them a little so i could fix the scale. See the problem?
The_Head
12th Apr 2006, 07:47 AM
If you want to change the scale of the map its best to select everything (right click and object > select > select all) And then go to the menu bar along the top, and under tools (iirc) is 'scalemap' select the scale factor there and it will auto adjust everything.
You need to do a full rebuild afterwoulds.
(I think thats what you are trying to say you want atleast :P)
You first map looks a lot like my first, all I did was crates in a room too :)
Ironblayde
12th Apr 2006, 12:54 PM
Of course. See, i have finished my map CTF-Warehouse wich you can find here: http://nalicity.beyondunreal.com/map_hub.php?mid=9116 and the scale of the map is so strange as West said in he's comment (you will see at the website)
because the map scale is too big. So, i wanted to see the scale of all the brushes and minimize them a little so i could fix the scale. See the problem?
If you want to scale a brush up or down, you don't need to know its dimensions. You just need to know what scaling factor you want to apply. If you want the brush to be three-fourths its former size, you'd use .75, for example. However, if you want to scale an entire map up or down, I would not recommend attempting it in the editor. Instead there's an external utility called MapScale you may want to look into:
http://wiki.beyondunreal.com/wiki/MapScale
I've never used it before so I don't know how well it works, but it's something to try.
The_Head
12th Apr 2006, 01:59 PM
It works fine in the editor. You must be doing something wrong if it doesn't.
MrSmiles
12th Apr 2006, 02:09 PM
so you could map in notepad?
Ironblayde
12th Apr 2006, 10:40 PM
It works fine in the editor. You must be doing something wrong if it doesn't.
I don't think you've read the whole thread. This is UnrealEd 2.0 we're talking about here; it doesn't have this functionality built in.
so you could map in notepad?
I suppose you could, if you were unspeakably masochistic. :)
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