hunterw
7th Apr 2006, 04:33 PM
howdy!
for my latest onslaught map i've created a 256x256 terrain. i've already done rotational symmetry with the heightmap via g16ed. now i am left confused as to how to do the same with all of its texture layers - i can export in to four filetypes, all of which are completely grey. i am guessing that there is some alpha layer that i am unable to see when i open it; all i have is paint shop pro - is photoshop necessary for doing this, or can i scrape by with PSP?
for my latest onslaught map i've created a 256x256 terrain. i've already done rotational symmetry with the heightmap via g16ed. now i am left confused as to how to do the same with all of its texture layers - i can export in to four filetypes, all of which are completely grey. i am guessing that there is some alpha layer that i am unable to see when i open it; all i have is paint shop pro - is photoshop necessary for doing this, or can i scrape by with PSP?