GDCRadio has made available for download MP3 recordings of the sessions held during the 2006 Game Developer's Conferece. Each session costs $7.95. A few of note include:
Building a Flexible Game Engine: Abstraction, Indirection, and Orthogonality - Martin Sweitzer and Tim Sweeney, Programmers, Epic Games, Inc.
Multiplayer Cheating: Dispatches from the Front - Jeff Morris, Producer, Epic Games. Successes and failures in over two years of protecting UNREAL TOURNAMENT.
The Game Design Challenge: The Nobel Peace Prize - Cliff Bleszinski, Lead Designer, Epic Games, Inc.
Tips and Tricks for Modeling for Next-Gen Games - Pete Hayes, Artist, Epic Games, Inc.
Backwards Is Forward: Making Better Games with Test-Driven Development - Real-world experiences at High Moon Studios applying test-driven development in their own codebase and with the Unreal Engine 3.
Building a Flexible Game Engine: Abstraction, Indirection, and Orthogonality - Martin Sweitzer and Tim Sweeney, Programmers, Epic Games, Inc.
Multiplayer Cheating: Dispatches from the Front - Jeff Morris, Producer, Epic Games. Successes and failures in over two years of protecting UNREAL TOURNAMENT.
The Game Design Challenge: The Nobel Peace Prize - Cliff Bleszinski, Lead Designer, Epic Games, Inc.
Tips and Tricks for Modeling for Next-Gen Games - Pete Hayes, Artist, Epic Games, Inc.
Backwards Is Forward: Making Better Games with Test-Driven Development - Real-world experiences at High Moon Studios applying test-driven development in their own codebase and with the Unreal Engine 3.