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delta33

New Member
Jun 5, 2005
7
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Hello, I've been playing Infiltration since around 2003. You may have seen me online going by the name of shaBAM! in the last year or so. It seemed that by the time I decided to begin playing online the game had just about died, but these forums apparently haven't. I kind of just watched the forums for quite some time and never bothered to register after buying Infiltration years ago. I'm not sure why I decided to post now.

I absolutely love Infiltration, I've just got back into it recently. I usually stop playing for a few weeks, then I start up again, its been like that since I bought the game. Its also never been removed from my computer.

I just had some questions about the bot AI.

I'm guessing they are running on some sort of path nodes to defend and whatnot. I was just wondering if someone could edit some of the more popular maps with more advanced path nodes (if its at all possible) to make the experience of playing with bots a little more fun.

On defense make path nodes were the bots actually move to and go prone or duck to defend the objective.

On offense create path nodes were a bot runs to a position, ducks behind some sort of cover and waits there for about 30 seconds or so, then runs to the next object, and so on until he reaches the objective.

This would definintely make me play much more. New weapons get me excited, but that dies off quickly. I want a real gameplay enhancement, and I feel like improving the bots are the perfect thing.

I'm not sure if anyone is willing to do this, or if its even possible. It has just been something that I've been thinking about for quite awhile and I would like to know your guy's thoughts on the idea.
 

UN17

Taijutsu Specialist
Dec 7, 2003
675
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Very possible. All you need is to open up the map editor and edit the pathnodes. Will take several hours per map and I doubt anyone has that time. Feel free to to it yourself to improve your own offline experience though!
 

delta33

New Member
Jun 5, 2005
7
0
0
If I had the slightest idea how I would be using my spare time to do it. I have no experience with mapping.

Are there any detailed tutorials available for someone like me?
 

UN17

Taijutsu Specialist
Dec 7, 2003
675
0
16
Any beginner's guide to Unreal Mapping can help you. Unfotunately, you're 6 years too late. Most tutorial sites have already switched to UT2K4 and taken down their old tutorials. A bit of Google digging could help you though :)
 

delta33

New Member
Jun 5, 2005
7
0
0
I had a feeling you were going to say something like that. I never really took an interest in mapping until the new RO was released, I really wanted to improve the AI of the bots and I had some very basic knowledge of path nodes that the bots follow.

I'll do some searching. Thanks for the suggestions so far by the way.
 

- Lich -

New Member
Jul 1, 2004
265
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Hum, I think I need to fire up my eitor, but I seem to remember settings for *go prone here*, I am just not sure if these settings work as intended. At least I can remeber bot always go prone on iron bridge of chasm, so I think this should be possible...
 

delta33

New Member
Jun 5, 2005
7
0
0
Did anyone try any of these things out?

I've been trying to teach myself in the editor but its all very confusing to me.
 

zeep

:(
Feb 16, 2001
1,741
1
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Visit site
IIRC; Make a backup copy of a not too big map for testing. Open it in the editor. Click on that Pawn thing and in that explorer-like-view seek/select Pathnodes. You should be ready to add them anywhere (not too hard to do in the 3D display). After you've added a pathnode (look like apples) rightclick to edit it's properties. (You can also add a variable somewhere to make the bot want to go there more but i cant recall the name). After you've placed all nodes you have to rebuild the map so that all nodes connect with eachother. In the build menu there is an option to just rebuild nodes. Turn on View Paths in the 3D view.

Okay, this is all from my memory because i haven't seen the inside of Unrealed in years so everything i said may be false.

also read this: http://unreal.epicgames.com/UT_AI.htm

Good luck. And let us know if you've made a map more AI challenging ;)
 
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BTH

Dickcheese Faggot
Nov 12, 2005
197
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Spain
if you can code your own AI you could make some single player maps which would be more fun than playing botmatches. You could even make a campaign out of already existing maps ;)
 

- Lich -

New Member
Jul 1, 2004
265
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On DM-INF-Chasm on the iron bridge is an actor called Infc_Spot, in the properties under inf bot movement you can make the bot go crouched/ prone.
 

jayhova

Don't hate me because I'm pretty
Feb 19, 2002
335
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Houston Texas
www.flex.net
Why is it the bots don't actually do anything while prone like fire? It's nice to see the bots go prone but they don't hold still and fire. Of course Bot AI leaves a lot to be desired. if bots would cover areas and assume the best posture to do that, that would be great. It would be great if they would seek cover before changing ammo or even take a more defensive posture.