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View Full Version : Making a map in UnrealEd 2004


Lagamorph
30th Mar 2006, 09:14 AM
Ok, I'm making something in the Unreal Editor (the version that comes with Unreal Tournament 2004) but I'm not sure how to do a few things.

1) I want to remove the HUD. By this I want to remove the gun and the weapon display, so that all that's on screen is the map as the player starts

2) I want to get rid of the "Click Fire to start the match" bit. When the map is run I want the player to jump straight into it. The main reason I want to get rid of this is because it's screwing up the Matinee sequence that starts as soon as the map is run.

3) I want to make the player immune to damage by default. Playing the map (it's a single-player one) the player wont be fired at, but there are various areas where they can take falling damage, and I want to remove this.

But I have no idea how to go about doing this. So if anyone could possibly help it would be much appreciated.

The_Head
30th Mar 2006, 10:14 AM
none of these 3 things are directly related to the map itself.
1) Turn off the hud + make the weapons invisible in the in-game option menu
2) Doing that above should also fix this
3) You may have to make a new mutator for this. But one thing you could perhaps try is godmode, or use Adminplus to set godmode on that particular charactor, I have a feeling this may only work for actual players online though, havent tried it myself.

Lagamorph
30th Mar 2006, 11:07 AM
Well what I'm making is more of a single player game, so I want the HUD to be removed by default without the player having to adjust any options in-game.
Is it possible to do this with some kind of mutator or scripting? Or perhaps some option within the Editor?

Kantham
30th Mar 2006, 01:52 PM
Well what I'm making is more of a single player game, so I want the HUD to be removed by default without the player having to adjust any options in-game.

You are now getting into basic coding.

Lagamorph
30th Mar 2006, 02:18 PM
Coding? Oh dear....

Kantham
30th Mar 2006, 02:29 PM
You are talking about making a "kind of SP" A map is a .UT2 File that have
BSP, Stastic meshes, Actors, Textures, Sounds in them.
You would have to create a Mutator or something of that kind, Mapping and what you want to make is different.

SlipStreams_65
30th Mar 2006, 03:28 PM
Isnt there a console command trigger (or a scripted trigger action) that triggers a console command to be entered? Im sure theres a command for removing the HUD. I think its simply "nohud". so when the trigger is activated it would remove the hud, and restore it when activated again.