Hi everyone,
I want to ask you for help to resolve some problems with use of external made geometry. I decided to use 3d model (old factory building) created with CAD program (Autocad) and next textured and converted to .ase file with 3ds Max (pict_01). After importing this mesh to UEd, the new StaticMesh in the Browser seems o.k. (pict_02). I've inserted this SMesh to the level - a lighting result is very ugly (pict_03). Somewhere there exist errors in the mesh (amount of tesselation? not connected vertices? overlapping edges?) . Then I converted it into Additive brush. The lighting of the brush is better but this time BSP Holes have appeared (pict_04, pict_05). Is the 6232 triangle mesh too complicated for rendering possibility of UEd ? Imho, it isn't. (The only optimization I've used it was Optimize-Modificator (3dsmax) - according with: Static Meshes: From 3DS Max 5 to Unreal Ed 3, tutorial by Gradient).
How to proceed with CAD/3dsMAX created geometry in order to achieve good result smeshes in UEd ? How to optimize it?
Thx in advance
I want to ask you for help to resolve some problems with use of external made geometry. I decided to use 3d model (old factory building) created with CAD program (Autocad) and next textured and converted to .ase file with 3ds Max (pict_01). After importing this mesh to UEd, the new StaticMesh in the Browser seems o.k. (pict_02). I've inserted this SMesh to the level - a lighting result is very ugly (pict_03). Somewhere there exist errors in the mesh (amount of tesselation? not connected vertices? overlapping edges?) . Then I converted it into Additive brush. The lighting of the brush is better but this time BSP Holes have appeared (pict_04, pict_05). Is the 6232 triangle mesh too complicated for rendering possibility of UEd ? Imho, it isn't. (The only optimization I've used it was Optimize-Modificator (3dsmax) - according with: Static Meshes: From 3DS Max 5 to Unreal Ed 3, tutorial by Gradient).
How to proceed with CAD/3dsMAX created geometry in order to achieve good result smeshes in UEd ? How to optimize it?
Thx in advance