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View Full Version : Assault bot pathing, help!


Dale2
29th Mar 2006, 10:41 AM
So, I just finished new assault map for UT99.It is very big map with helicopters.Now I have some troubles with bots pathing.
Because map is very big I put the path nodes by hands.Very simple. So bots routes have minimum variants, only streight path.
As so as: player start - several path nodes - lift exit - lift center - lift exit - several path nodes (about 40) - Fortstandart.
For defenders it is more simple: player start - path nodes - defense point near Fortstandart.
So, I see the very simple network after building.
I am very wondered by bots movement!
All bots move look like no network was build! They walking away from his network.
I typed "Verbose" and see the same about every bot:
"Necroth Orders Attack State Roaming Move Target None Alternate path None Enemy None"
And similar for defenders.
Help me please, I think it is some very simple thing that I miss.

KingMango
1st May 2006, 10:27 AM
http://wiki.beyondunreal.com/wiki/FortStandard
http://wiki.beyondunreal.com/wiki/Mapping_For_AS_(UT)
http://wiki.beyondunreal.com/wiki/Bot_Pathing

Most everything you need should be solved through those three pages.