Hope this question is not to confussing (not in-terms of content but in terms of my wording).
I am building off of the "The Hunted" example which extends GameInfo
in the default properties section I have the following
I am building off of the "The Hunted" example which extends GameInfo
in the default properties section I have the following
Code:
defaultproperties
{
GameName="My Game"
DefaultPlayerClassName="Hunted.HuntPawn"
PlayerControllerClassName="XGame.xPlayer"
MapPrefix="DM"
HUDType="hunted.HUDhunted"
}
HuntPawn extends xPawn, and I am overriding the methods "Fire" and "TakeDamage" however these methods only override the human controlled player, not the other computer controlled characters. I am guessing that is what is meant by "DefaultPlayerClassName". I searched for a variable where I can attach a different Pawn/Bot, such as "DefaultBotClassName", but I am unable to find such a variable. I am assuming that it is the xBot class I need to override and somehow connect to the controller?
I really appreciate any help. Thanks
-dfrodo