[Mutator] Spawner

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Crowze

Bird Brain
Feb 6, 2002
3,556
1
38
40
Cambridgeshire, UK
www.dan-roberts.co.uk
Here's a little mutator I wrote, mainly with intent to use it on the training server. It will spawn a particular thing at a set interval at random places. Pretty much everything is configurable - see the ini or 'mutate spawner help' for more info (sorry no readme, I'm lazy :)).

Server admins add SpawnerMut.SpawnerMut to the mutator list, no need for ServerPackages as its entirely serverside.

Enjoy :).
 

Attachments

  • SpawnerMut.zip
    3.4 KB · Views: 19
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UN17

Taijutsu Specialist
Dec 7, 2003
675
0
16
Oh really? Maybe you could have a hook in your code that would kick all INF bots out of the game when a round ends, so they won't come back next round. Having roving, random soldiers would make for a fun training, but even more fun as some kind of replacement for the Zombie mutators. Survive the wave of 50 armed soldiers! Mwa ha ha!
 

Lemon.fr

SkaarjFruit
Oct 28, 2003
247
0
16
47
France, Cannes
Visit site
Thanks, i was looking for that kind of mutator but is it possible to spawn more monsters, like:

[SpawnerMut.SpawnerMut]
ThingToSpawn[0]=Class'UnrealI.Krall'
ThingToSpawn[1]=Class'UnrealI.Cow'
ThingToSpawn[2]=Class'UnrealI.Babycow'
SpawnRate=1.000000
CountLimit=20

hmm also i have an idea for another mutator (easy to do), gonna post it soon.
 
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Corporal_Lib [BR]

Brazilian Graphic Designer & Gun Nut {=)
Ooopsss... i didn´t payed attention to that fact... I´ll try it ASAIGH XD

[edit]: It worked as charm!! I´ve combined it with Lemon´s INF_Light FX and I´ve created a new gametype: INF_DOOM!!! 8D

Look at the shots at Lemons thread...;-)

But, finally, it is or isn´t possible to spawn weapons (even empty, but then you could spawn mags near them...) and INF soldiers to increase the challenge???
 
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