THQ Licenses Unreal Engine 3 Technology

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

hal

Dictator
Staff member
Nov 24, 1998
21,409
19
38
54
------->
www.beyondunreal.com
Unreal Engine 3 continues its dominance in the world of game development, with THQ among the latest to sign on. Can a pixel-perfect rendition of SpongeBob SquarePants be far off? The full press release awaits.



"Unreal Engine 3 is widely regarded as a premier next-generation engine technology," said Jack Sorensen, executive vice president of worldwide studios, THQ. "We plan to complement our own proprietary engines with the Unreal Engine technology to create truly innovative gameplay experiences on both next-gen consoles and Windows PC."

"In the past few years, THQ has built one of the strongest development organizations in the industry," said Mark Rein, vice president, Epic Games. "We're thrilled that their teams will be utilizing Unreal Engine 3 in some of their upcoming projects. We can't wait to see what our technology will enable in their future releases
 

hal

Dictator
Staff member
Nov 24, 1998
21,409
19
38
54
------->
www.beyondunreal.com
Press Release!
AGOURA HILLS, Calif., March 17 /PRNewswire-FirstCall/ -- THQ Inc. today announced a licensing agreement with Epic Games for the use of Epic's Unreal® Engine 3 technology in future games.

"Unreal Engine 3 is widely regarded as a premier next-generation engine technology," said Jack Sorensen, executive vice president of worldwide studios, THQ. "We plan to complement our own proprietary engines with the Unreal Engine technology to create truly innovative gameplay experiences on both next-gen consoles and Windows PC."

"In the past few years, THQ has built one of the strongest development organizations in the industry," said Mark Rein, vice president, Epic Games. "We're thrilled that their teams will be utilizing Unreal Engine 3 in some of their upcoming projects. We can't wait to see what our technology will enable in their future releases


About Epic Games
Epic Games, Inc., based in Raleigh, NC and established in 1991, is a developer of cutting-edge computer and video games. The company is best known as the creator of hit PC 3D action games Unreal and Unreal Tournament, both award-winning blockbuster hits having each sold more than one million copies. Epic is also responsible for the Unreal Engine, which is the underlying technology for a wide range of games including, 2002 Console Game of the Year winner, Tom Clancy's Splinter Cell(TM) from UbiSoft; PC Gamer's 2000 Game of the Year, Deus Ex from Ion Storm/Eidos; America's Army: Special Forces, from the United States Army, and Harry Potter and the Sorcerer's Stone (PC) from Electronic Arts. Additional information can be obtained through Epic's Web site at http://www.epicgames.com

About THQ
THQ Inc. (Nasdaq: THQI - News) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ is a top producer of original intellectual properties including titles such as Destroy All Humans!(TM), Juiced(TM) and Full Spectrum Warrior(TM) as well as the upcoming The Outfit, Saints Row(TM), Titan Quest(TM) and Company of Heroes(TM). More information about THQ and its products may be found at www.thq.com and www.thqwireless.com. THQ, THQ Wireless, Company of Heroes, Destroy All Humans!, Juiced, The Outfit, Saints Row, Titan Quest and their respective logos are trademarks and/or registered trademarks of THQ Inc.

All other trademarks, logos, and copyrights are the property of their respective owners.
The statements contained in this press release that are not historical facts may be "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995. These forward-looking statements are based on current expectations, estimates and projections about the business of THQ Inc. and its subsidiaries (collectively referred to as "THQ"), including, but not limited to, expectations and projections related to the capabilities of Epic's Unreal 3.0 Engine technology, and are based upon management's beliefs and certain assumptions made by management. Such forward-looking statements are subject to risks and uncertainties that could cause actual results to differ materially from those expressed or implied by such forward looking statements, including, but not limited to, economic, competitive and technological factors affecting the operations, markets, products, and pricing of THQ. Readers should carefully review the risk factors and the information that could materially affect THQ's financial results, described in other documents that THQ files from time to time with the Securities and Exchange Commission, including its Quarterly Reports on Form 10-Q and Annual Report on Form 10-K for the fiscal period ended March 31, 2005, and particularly the discussion of risk factors that may affect results of operations set forth therein. Unless otherwise required by law, THQ disclaims any obligation to update its view on any such risks or uncertainties or to revise or publicly release the results of any revision to these forward-looking statements. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date of this press release.
 

Nemephosis

Earning my Infrequent Flier miles
Aug 10, 2000
7,711
3
38
THQ can't even use properly what they already have, let alone this.
 
Jul 26, 2003
272
0
0
42
Australia
As someone who works for a THQ owned company, this is awesome, however i doubt we'd be using it any time soon :'(

hal said:
Can a pixel-perfect rendition of SpongeBob SquarePants be far off?
What, 2D? Um, sure. But you don't need UE3 for that :p
 
U

Unregistered

Guest
hal said:
Can a pixel-perfect rendition of SpongeBob SquarePants be far off?

:O

images