View Full Version : Underwater Emmiter

17th Mar 2006, 09:30 AM
Does anyone know how to put a underwater emmiter to be seen from outside the water?

Using a Fluid Surfice and a Sprite Emmiter?

I can't never see the emmiters from the other side... can anyone help with this? where could the problem be?

17th Mar 2006, 05:18 PM
The fluid surface texture is most likely causing the problem. The best way to fix it is to make a new FinalBlend using the original texture and set ZWrite to false :)

20th Mar 2006, 08:11 AM
Yep... the problem was there and it's almost alright, but I can't get the efect like if it was underwater like i wanted, but it's almost good.

Thankx Hazel :D