I've been making maps since UT was released in 1999, but with the acquisition of UT2004 I've resolved to make a map that isn't totally awful for once. The kind of maps that I'm into most are simple Q3-style platform-type arenas (largely because they're easy to make!), and I've had a go at making one of them in UEd 3:
It plays pretty well if you ask me (I'm very impressed with the new method of making jumppads), but the edges of the platforms look awfully bare. So in my next attempt, I'm attempting to use raised trim on the edges of the platforms.
The Wiki has a lot to say about trim around a subtracted room, but doesn't offer much advice on trim that borders additive platforms. At the moment what I'm doing is making thicker than normal platforms in the 2D shape editor, then subtracting a slightly smaller platform shape from the top of them, leaving a sunken floor surface with a border around the outside.
Now, I thought that this method was pretty much suicide in the old UEd 2, but I haven't experienced any problems while doing it in the new editor. I was considering intersecting the resulting platforms and replacing them, but after a quick look round the boards it seems that even touching those buttons is severely frowned upon.
So, long question short: What's the best way to add brush-based borders to platforms? Or should I just use static meshes for it and stop all this nonsense?
It plays pretty well if you ask me (I'm very impressed with the new method of making jumppads), but the edges of the platforms look awfully bare. So in my next attempt, I'm attempting to use raised trim on the edges of the platforms.
The Wiki has a lot to say about trim around a subtracted room, but doesn't offer much advice on trim that borders additive platforms. At the moment what I'm doing is making thicker than normal platforms in the 2D shape editor, then subtracting a slightly smaller platform shape from the top of them, leaving a sunken floor surface with a border around the outside.
Now, I thought that this method was pretty much suicide in the old UEd 2, but I haven't experienced any problems while doing it in the new editor. I was considering intersecting the resulting platforms and replacing them, but after a quick look round the boards it seems that even touching those buttons is severely frowned upon.
So, long question short: What's the best way to add brush-based borders to platforms? Or should I just use static meshes for it and stop all this nonsense?
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