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View Full Version : UT2Vote52 Released!


Imaginos
5th Mar 2006, 11:01 AM
Name: UT2Vote
Version: 5.2
Compatibility: 3369+/-
Description: A Voting mutator for UT2004
Comments: Over 50 Games can be configured and over 50 odd Mutators. Clan Match and Warmup options also available with Game Setup options. Extensive Admin options also available to configure each Game seperately.
Credits: ProAsm & Team - Socke,PoW,Imaginos,frogger,sh0V3L,hmishima,Mephisto,tuco,CvRoy,Nikki,De$tiNy,Assraker,Yakomo

Changes and Fixes in UT2Vote52

BroadcastHandler
Thanks to EL Muerte for spotting the problem, the UT2Vote BH has been updated.

bDisAdminMesg
This option has been removed and replaced with:
AdminMessages=3
This is the total number of messages a player can send the Admin from the MapMenu.
AdminMessages=0 will disable the option.
This option has also been added to the AdminMenu.
All Admin Messages will be stored in the UT2VoteAdminLog.log in the Userlogs folder.

AdmMesg Button
The Admin Messages now has its own display in the Map Menu with a seperate button and no longer dependant on the Map Opinion.

GameQuit button
This has been moved to the About Menu except at game end, then the About button becomes the GameQuit button.

Chatlog
The actual Chatlog will now only open on the first message.
This helps reduce lag a bit.

Chat nickname
The nickname in the Chatlog has been extended from 16 to 20 characters.

bNoCenterMesg
When set to True, Players will not receive UT2Vote messages in the center of the screen during a game.
This was added as players complained the message hid the crosshair.

Clan Maplist
The bug with the ClanMaplist not displaying when a ClanSetup is called has been fixed.

Clan Setup Save
There is now an option for the Admin to save the complete Clan Setup as a 'Default' for future games and can just call the last Setup with the "Load Default Setup" button.

Clan BotPractice
When using this option it is now possible to use the PlayersMustBeReady option with the Bots.

End Match
Fixed the problem when the End Match button was clicked during a Clan Match.

Map Prefixes
The bug with the incorrect map prefixes being displayed when a new game is voted has been fixed.

Map Number
If the AltMapPrefix= is set to the same Prefix as the standard MapPrefix= then the game will hold up to 500 maps.
If this is blank or has another prefix then there will be a maximum of 250 maps for each prefix.

UAdmin
Fixed the problem when a Admin does a "Silent Login" with UAdmin and it does not display as such.

Player Banning
It is now possible to ban a Player even if he has left the server.
The Players nickname will appear in the list below a heading:
--- Players already left ---

NewMapButnText=
This is for Admin option to change the text on the NewMaps button in the MapMenu.
The information in the [UT2Vote52.UT2VoteNewMaps] can then be tailored for other purposes.

NewMapMenuText=
When the NewMaps button above is clicked, this information will display on the menu heading.

AirControl
Should an Admin wish to change a games AirControl then just add the option in the GameType string.
?AirControl=0.35 (default)

UT2Vote Website: http://www.proasm.com
UT2Vote52 Download: http://www.proasm.com/files/UT2Vote52.zip
UT2Vote Team Support Forum: http://forums.beyondunreal.com/forumdisplay.php?f=501

theteck
4th May 2006, 01:30 PM
hi all

sometime server stuck on map change

all people can enter ... talk write etc.... but server stuck on flag sometime at the end ... people cannot make nothing ... we vote for a map and the prog stay in the same map

i login and i write admin exit and server restart the batch files

but when im not here ,server stay at the flag and need a restart

i have this bug on 2 server on 2 and dont have before version 52
and i see nothing wrong in .log

no indice :((


maybe coincidence

thanks

tdw-socke
9th May 2006, 02:22 AM
sounds like the pre 5.2 bug.

are you shure, you changed startup and everything to 5.2?

please link batch and inis and logs :)