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ugoerr
14th Feb 2006, 10:53 AM
Hi,
using unrealscript and sockets is it possible to read a texture from a remote server and apply it on-the-fly on a mesh?

Thank you

elmuerte
14th Feb 2006, 12:21 PM
no

ugoerr
14th Feb 2006, 01:47 PM
why??

Wormbo
14th Feb 2006, 01:59 PM
Because texture data is not accessible from within UnrealScript. You can try interpreting the data and draw it to a ScriptedTexture, though.

ugoerr
18th Feb 2006, 07:08 AM
Is there a way to stream a video into texture from an external source like a web cam?

Angel_Mapper
18th Feb 2006, 07:46 AM
Not without an engine license so you can get at the native code.