View Full Version : Read Texture from a socket
14th Feb 2006, 09:53 AM
using unrealscript and sockets is it possible to read a texture from a remote server and apply it on-the-fly on a mesh?
14th Feb 2006, 11:21 AM
14th Feb 2006, 12:47 PM
14th Feb 2006, 12:59 PM
Because texture data is not accessible from within UnrealScript. You can try interpreting the data and draw it to a ScriptedTexture, though.
18th Feb 2006, 06:08 AM
Is there a way to stream a video into texture from an external source like a web cam?
18th Feb 2006, 06:46 AM
Not without an engine license so you can get at the native code.
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