hey I am having an issue with this error on some code related to TcpLink. I have created a TcpLink class and then made the call in my UI class and for some reason this does not seem to want to take.
class MMOAuth extends GUIPage;
var localized string m_username;
var localized string m_password;
var MMOTcp myTcp;
function InitComponent(GUIController MyController, GUIComponent MyOwner)
{
Super.InitComponent(Mycontroller, MyOwner);
PlayerOwner().ClearProgressMessages();
myTcp=Spawn(class'MMOTcp'); -- error
myTcp.InitTcpMMO();
moEditBox(Controls[1]).MyEditBox.bConvertSpaces = true;
}
is the code for this error and thats all thats going on here, nothing major it works in other examples of using TcpLink. If I comment out that line nothing gets called on the TcpLink. I get the following error:
Warning: MMOAuth Package.MMOAuth (Function MMO.MMOAuth.InitComponent:0023) Accessed None 'myTcp' which all the button does is send some data using the sendtext of the TcpLink class.
I have no clue where to go here because I have no clue why its giving me that error.
class MMOAuth extends GUIPage;
var localized string m_username;
var localized string m_password;
var MMOTcp myTcp;
function InitComponent(GUIController MyController, GUIComponent MyOwner)
{
Super.InitComponent(Mycontroller, MyOwner);
PlayerOwner().ClearProgressMessages();
myTcp=Spawn(class'MMOTcp'); -- error
myTcp.InitTcpMMO();
moEditBox(Controls[1]).MyEditBox.bConvertSpaces = true;
}
is the code for this error and thats all thats going on here, nothing major it works in other examples of using TcpLink. If I comment out that line nothing gets called on the TcpLink. I get the following error:
Warning: MMOAuth Package.MMOAuth (Function MMO.MMOAuth.InitComponent:0023) Accessed None 'myTcp' which all the button does is send some data using the sendtext of the TcpLink class.
I have no clue where to go here because I have no clue why its giving me that error.