View Full Version : Launching external processes

31st Jan 2006, 09:22 PM
Hey all:

I'm working on my research graduate work here at school and I've been looking over various engine pro/cons to get an idea of what we should use to implement our idea.

I've looked a lot through the UnrealScript to see how far the limits of the engine can be stretched without the actual source code. There something very simple we would like to accomplish with the Unreal engine (if its possible) and since most of here seem to have a lot of experience with it, I figured I'd ask to see if anyone knows.

Anyways, is there any possible way to execute external code through Unreal script to possible launch another process or thread of execution in parallel with Unreal?

For example, can I make it so if I shoot something, it'll launch an internet browser?

Appreciate any help on this. :)

1st Feb 2006, 02:04 AM
Directly, no, I don't think so. Unrealscript can communicate with other applications via TCP or UDP though. You could write some simple native app that listens for commands and does whatever you want.

1st Feb 2006, 02:59 AM
Well, there is the "start" console command, but I don't know whether it only works for URLs. (I'd guess so)

1st Feb 2006, 07:13 PM
Alright, I'll look into these two things. Thanks a lot guys :)

16th Feb 2006, 02:37 PM
I think you'd need the C++ headers - which are $5000.

Dave Gerding