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Nahand
30th Jan 2006, 11:03 AM
\\\Theme Design Contest/// (for Unreal Tournament)

The point in Theme Design Contest (TDC) is to create a nice (preferably new) theme for a given BSP base, and although its a DM layout (this time), contestants can create a theme (& map) for ANY OFFICIAL UT GAMETYPE. In the end, a mappack will be assembled.

The "contest" starts as of the time of this post (February) and ends at the 17th of March (entries should be in my possession by mid-night GMT). Since layout is given, you have to concentrate mainly in adapting your theme(s) to the given map. More than 1 entry is allowed per person - the only concern here is to pull out themes nicely and solid, not some rushed crap.

Layout should NOT be butchered, but can be adapted *minimaly*, and/or proportion changed *slightly* to fit the theme.

>Essencial rules:
-develop one or more themes for the given layout (see above for alterations);
-maps MUST be correctly working, INCLUDING COMPLETE BOTPATH;
-maps can use ANY textures, sounds, scripts, etc. Author should try and get things into Mylevel package always as possible;
-maps should be sent to me and/or posted as BETAS in Unreal Playground for me to download (although "beta" tagged, they should, at this time, be complete works for the mappack);
-maps should obbey to the DM-TDC-<map name> tag (change gametype prefix as needed);
-map LEVEL INFO should containt all relevant data & preview screenshot;
-in the author field, in level info, you should place: Theme by <nickname>

>Gametype rules:
-DM is the point here;
-However, you can map for ANY gametype of UT. Make it a DOM or CTF map if you like;
-Concerning CTF, layout duplication IS ALLOWED (should you opt that way), but the way you connect the two bases is up to you. Minimal aditions to BSP for this are allowed, like extra little room, or corridors, or portal areas. It is NOT ALLOWED to overly develop (in size and complexity) the "middle" area of the CTF map, in that case. Keep it simple and playable, but with attention to detail.
-About DOM, if you feel there's not enough space for DOM points, you can create that space within given limits: make one of the access corridors with a small (and i mean small) section (little room encompassing it all) to it to accomodate a DOM point; or add a suspended wood platform in a bigger room.

***GET DOWNLOAD @ UnrealPlayground's TDC post***

>Map Submission:
-Like said, maps should be in my PC by mid-night GMT of 17th of March;
-Submission options include e-mailing me the zip with map (and extra files were appliable; and a small text file optionally) - this is the prefered method . To do so, e-mail: aguiaperdida<AT>mail<POINT>pt (< care to replace AT by @ and POINT by . Don't screw it) with the header: 'TDC Map Submission - <whatever info/author name you what/whatever>' ;
-You can upload maps at UnrealPlayground in the BETA section for me to collect them - same rules of above point apply. Following this method, you should CLEARLY identify the map as a finnished product for me to download and e-mail me or PM me with the heads-up.


+ADDED INFO+:
The BSP provided is a layout sample, mappers should start from zero their own map, but respecting the sample layout, as said...
-One cool example would be to use the layout scheme given, but make it a floating space map! - your creativity is the star here.
-As stated above in this post, you can alter *slightly* some parts of the layout (but not extremely) to fit your needs: feel there's too many corridors for access? Then make a new access for that part with an elevator pit, or a way for a kicker, as long as the original layout connectivity is respected . Want to make an angled roof? You can. Want to make that wall not so vertical by making it somewhat curvy? You can. Want to make all sorts of openings for ambient light? You're on. Want to carve a balcony at that lonely empty wall for a tasty power-up? Do it.
-Polygon limit per view isn't exactly limited, but keep in mind the suggested optimal max value of 250-300 polys per view. Remember that the idea is the theme, but since the layout is somewhat occluding per si, there should be little problems for your creativity. Also consider players with an older PC -PLEASE- .
-Proportions aren't strict. Unlike the sample layout, you DO NOT need to make it a multiple of considered 16uu units (in the sample, there's much done in 256uu size). If you feel a corridor, room or else, can be smaller, shorter, taller, etc, you can do it, as long as you don't make it conflict with one another (example: make a corridor so tall it cuts to another part of the map above, and creates oddity. If the above space of that corridor is empty however, you could make it as tall as 2048uu for all i care).
-If you want, you can add BSP to empty areas - example: add some pilars (or a bunch of crates )to the main area. This doesn't affect layout (presumably) and is allowed. Feel that a certain straight path needs some occluding BSP? Allowed to add. Seems obvious, but i'd thought in pointing it out just in case.
-README is not obligatory - the final mappack will be sporting a readme file by me with all info on contributions and respective authors, and TDC details and info. HOWEVER, if you want to, you can add a text file to your submission(s) with author commentary about the map (in whatever sense you deem right), about TDC, or anything relevant to the matter. I'll gladly add those (i'm always eager to some insight of mapper's mind) to the final readme file.


CROSS ANNOUNCEMENT of this thread @ Unreal Playground (http://forums.unrealplayground.com/showthread.php?t=38793)...

Bot_40
6th Feb 2006, 06:30 PM
ok, I posted some news on the front page, this one looks like an interesting one :)

Twrecks
6th Feb 2006, 08:29 PM
So... This 1st contest is for a DM map right?
And it's all about theme right?
No poly limits, minimum player counts, playability, just theme.
Kinda like: who can make the best Falkenstien in 4 weeks then... pity I came on this thread 1 week into the contest :p

Hort
6th Feb 2006, 09:37 PM
Hey Twrecks- long time!

There is -no- poly limit but Nahand is asking to keep it reasonable. ;)

I'm fooling around with something for it at the moment. We'll see where it goes.

Bot_40
7th Feb 2006, 12:06 PM
lol, it's (quite obviously) completely different to what I am playing around with and (also prolly quite obviously ;) ) much more complete :)
Lookin' good!

Twrecks
7th Feb 2006, 12:50 PM
I like castles :tup: Hort
I checked the UP thread, lots more info there.

TheSpoonDog
7th Feb 2006, 10:14 PM
hmm, so tempting, if only i wasn't spending all my time moving countries at the moment I think I'd have a go :)

Hope it goes well, will be interesting to see the results.

Manticore
7th Feb 2006, 10:45 PM
I'm fooling around with something for it at the moment. We'll see where it goes.
Lookin' good.:tup:


:)

Nahand
8th Feb 2006, 05:21 AM
... thank you Bot40 ;) . About the deadline, end of February... but as i stated, if there's little participation (not likely, fortunately many people seem interested), or high demand for a little deadline "push" (many people not having enough time to complete, maybe due to other projects going at the same time), then i'll obviously consider March. But ATM, i'm pointing February. And it's no problem a week into the play already, even i haven't locked a particular theme (almost though), and my map will problably stick to the sample layout much more than HortonWho's one :p ...

EDIT: oh and Twrecks, it's not strict to DM gametype...

Hort
8th Feb 2006, 07:46 AM
Hey Spoondog-

From where to where?

TheSpoonDog
8th Feb 2006, 09:26 AM
Back to NZ actually, for now (from Sydney). I probably have a job lined up in NZ at Sidhe (http://www.sidhe.co.nz), just waiting for confirmation on that, try my luck back home for a while... but if it doesn't work out I'll probably head over to Europe/US/Canada :)

By the way I downloaded the layout map and started making something, but screwed it up... maybe ill get the time to try again. Want to do a *really* unique theme though!

Nahand
8th Feb 2006, 09:28 AM
... glad you're giving it a try :) ...

azmodai
8th Feb 2006, 07:03 PM
i'll be in on this. should be fun.

ReD_Fist
8th Feb 2006, 10:59 PM
This "theme" means "how good of looking map you can make" contest.

The theme is gameplay for me, I do mapping on an idea but I aint good enough to please the graphics heads.

Nahand
9th Feb 2006, 06:27 AM
... the theme is a theme you can come up with. I like gameplay as well, RedFist, and you can try a minimalist stuff if you don't feel comfortable with more elaborate themes. (i sometimes think alike too). This is not an elitist challenge by any chance, and i more than welcome any contributions, so, if you think you can give it a shot [within TDC rules], then go ahead :) ...

... and good going Azmodai :) ...

Hort
9th Feb 2006, 04:44 PM
How about we say March? ;) ;) ;)

Nahand
9th Feb 2006, 07:05 PM
... February will hold for now... i'll reconsider at the final week if needed ;) ...

ReD_Fist
10th Feb 2006, 12:01 PM
I say a rule should be added, no external programs used for brushes or importing meshes,3dmax or maya, only new textures.

But I can't map all that good, so you all say, but if it's for UT and NOT ut04 I will be checking out these themes when there done.

And timewise to avoid crappy maps or other things make it the end of march, you gotta feel like editing and have time.

And there's no way people can compete against bot40 or spoondog, so I will wait for the "best crappy map contest".

Nahand
10th Feb 2006, 07:05 PM
I say a rule should be added, no external programs used for brushes or importing meshes,3dmax or maya, only new textures.

... i see no problem in using them to achieve the theme in mind...

But I can't map all that good, so you all say, but if it's for UT and NOT ut04 I will be checking out these themes when there done.

... it is for UT, not UT2004. Even if people say you don't map that good that shouldn't be a thing to bother you. Participate anyway, if you like :) ...

And timewise to avoid crappy maps or other things make it the end of march, you gotta feel like editing and have time.

... as i've pointed out, March will be considered if needed...

And there's no way people can compete against bot40 or spoondog, so I will wait for the "best crappy map contest".

... i also writed that this is NOT by any means an "elitist" challenge. *Anybody can participate*, and if good mappers are involved, that doesn't mean you cannot come up with an interesting situation. Your call :) ...

ReD_Fist
11th Feb 2006, 05:58 PM
Ya, I know, but using other programs to go beyond the confines of unrealEd just isn't fair for a "contest".

Any contest or if people can vote later, by using 3dmax is not the original game, but using other textures is a good way to have a look to a map wich doesn't look like stock unreal.

And having complex brushes and having no bsp holes and keeping the fps good, has a better judgmental view of the author, and offer a better competion or just a cool map for "UT" or "Unreal" engine.

Allthough if they use a program wich turns a Ued made brush into deco mesh to import would be fair.

Geez I am being stupid, I seen the bsp map there just downloaded it, now things make more sense agh.

Manticore
11th Feb 2006, 07:16 PM
Ya, I know, but using other programs to go beyond the confines of
unrealEd just isn't fair for a "contest".

Any contest or if people can vote later, by using 3dmax is not the
original game, but using other textures is a good way to have a look to a
map wich doesn't look like stock unreal.

And having complex brushes and having no bsp holes and keeping the fps
good, has a better judgmental view of the author, and offer a better
competion or just a cool map for "UT" or "Unreal" engine.

Doesn't manticor map?
No Red_Fist,sure I fool around with the editor(s), but I wouldn't have the time at the moment to turn out anything anyway. I'll leave the hard work in the contest up to you guys and enjoy the results.:p

Anyway, at the moment I don't have UT installed. That's waiting until I have installed a second hard drive on my rig.

One of these days I might get serious about putting one of my ideas together or finishing something of got saved.

I wouldn't say that I map though......:B

ReD_Fist
11th Feb 2006, 08:57 PM
I changed that earlier,my post, how the hell did you still read that, well anyway was curious if or how much you mapped.

You seen and played enough maps I must say, and do fair comments too.I need a second or new hard drive too, but I opted to remove ut04.That game just aint doing it for me.I just wish they would fix up UT and it's editor.
I have doom3 and fear installed and gigs of ut and SP maps still have 10gig free and and 1 on C: and 200meg on E: wich is all one drive.Only a 30 gig drive but I have enough space but 2 drives is the way to go.

Manticore
12th Feb 2006, 09:03 AM
I changed that earlier,my post, how the hell did you still read that,
I receive email notification of new posts in threads I've subscribed to so I get the first version before it's edited; I'm not psychic.;)

I chose to uninstall UT because my maps folder was so out of control that it was easier to uninstall it rather than try to weed out stuff I didn't want. Plus the system folder was full of crap from old mods that were no longer installed.

I'm looking forward to re-installing it; I miss it. Then I'll be able to check out the maps from this competition.

BuGGle
12th Feb 2006, 10:01 AM
damn god! Why not for UT2004!!!

Cursed_Soul
12th Feb 2006, 12:30 PM
not ut2k4...

well.. nevermind then lol.

please mention that its for ut (ut99) in your main post.
else you get people fired up on nothing.

:)

great idea though,
maybe create an 2k4 version as well.

Rob
12th Feb 2006, 02:08 PM
Hey, it's Nahand, you see ! No need to mention it's for UT. ;)

GRd (V)g@1224
12th Feb 2006, 05:14 PM
i would join if it was for ut2k4, ut99 is very limited to certain things, sounds challenging though

ReD_Fist
12th Feb 2006, 05:51 PM
damn god! Why not for UT2004!!!
Thank God it's for UT, UT04 editor is fine, the game floaty acrobatics is suckoilia, go make ONS maps and drive your little cars around.

Actualy if you took up balerina dancing and gymnastics you could play ut2004 better. lol

Nahand
12th Feb 2006, 07:20 PM
Hey, it's Nahand, you see ! No need to mention it's for UT. ;)

... =p heh, got me there :) ...

ReD_Fist
13th Feb 2006, 06:19 PM
Well I am going to do somthing, hope this deadline aint too soon,the bsp will be all new and different, but the map will have identical layout,mabye one room-area open.
and the same size.

Derdak2rot
13th Feb 2006, 07:58 PM
Gred Vega ( hard to write the same , lol ) . just got a heart attack when i saw DM-gaia][ on your sig , LOL .

anyway , im still searching for a good theme , maybe i will stick to my first idea , SKAARJ :D ( not the standard texs though , i have a lot of custom ones never used before :biggrin2: )

ReD_Fist
17th Feb 2006, 01:55 PM
Man, I see nothing in this thread, is there any enties? anyone alive? I'll just submit the map without the contest thing then.seems nalicity is dead? WTF is going on?

Or is all the comments or things at UP?

It should be here not UP, not a fann of UP.

Cursed_Soul
17th Feb 2006, 02:35 PM
I think most unreal based websites are very slow at the moment.
the "end" of ut2k4 is near, there are a lot of games competing with 2k4 at the moment and people are waiting for 2k7.

also lots of people are busy i guess :)

ReD_Fist
17th Feb 2006, 02:49 PM
Well I was at UP it appears to be the place, unfortunaltly, not here,Well I got a map to enter, see what happens, it's not all done but got a lot of stuff out of the way.

Nahand
25th Feb 2006, 11:24 AM
... UPDATED FIRST POST ...

Manticore
26th Feb 2006, 12:31 AM
17th March finish date. Now that I've re-isntalled UT:D I might have a go at deco'ing this geometry myself. :lol:

I'll see how time works out for me this week.

Nahand
26th Feb 2006, 11:36 AM
... :) :tup: ...

ReD_Fist
15th Mar 2006, 08:27 PM
Map was sent, hope it all works right.

Nahand
16th Mar 2006, 01:03 PM
... yup. Your maps works fine :) ... Friday to deliver, everybody :) ...

JohnnySix
18th Mar 2006, 08:34 PM
Boink!

You got PM

ReD_Fist
4th Apr 2006, 12:30 PM
WoW, go download it, all the same map each all different looks, worked out really good.

ReD_Fist
14th Apr 2006, 12:25 PM
Kind of disappointed by adding those EXTRA texture files in the zip plain bad
for a map pack.
And, doctering up those screenshots at 200k each wasn't worth it the downloads even MORE fileage.

The screenshots on the nalicity maps page show NO variation,all brown red NOT CLEAR screenshots.

Mister_Prophet
22nd Apr 2006, 02:24 AM
Review Up: http://nalicity.beyondunreal.com/map_hub.php?mid=9122

ReD_Fist
22nd Apr 2006, 12:57 PM
Really good reviewing man, much appreciated.!

Mister_Prophet
23rd Apr 2006, 06:55 PM
I aim to please :-)

ReD_Fist
18th May 2006, 09:24 PM
puting some screenshot pictures up.
http://nalicity.beyondunreal.com/map_hub.php?mid=9122

ReD_Fist
18th May 2006, 09:34 PM
more1

ReD_Fist
18th May 2006, 09:44 PM
more2

ReD_Fist
18th May 2006, 09:46 PM
more3

ReD_Fist
18th May 2006, 09:49 PM
more4

ReD_Fist
18th May 2006, 09:51 PM
more5

ReD_Fist
18th May 2006, 09:53 PM
more6
Sort of brightened up, like 3 from each map, go download the map pack if you want to see the shot you like, live in game.
And my thoughts is they should have NEVER have included the texture files, all these should have been consolidated to "mylevel". But the mappack ZIP size, half is stupid textures,very poor planning for a map pack.

http://nalicity.beyondunreal.com/map_hub.php?mid=9122