View Full Version : My Pretty Little House

15th Jan 2006, 09:57 PM
Well it seems that in a few past weeks I have masterd the art of urban level design and really I'm just a texture artist, anyways for the past 2 days I have created a really impressive house, with all the house necessities such as gutters, window ledges, shutters, a chimney canopy, and a fence. Anyways I wasn't really into level design seriously, I mainly created maps just for my ammusment but after creating a work of art like this I should get into the contracting business.







All comments are welcome, and one more thing, this map is just for show only, attempting to create a neighborhood with this house would cause seriouse slowdown... :Poop:

16th Jan 2006, 12:15 AM
Not bad, but you should really give link instead of using image tags.
How many poly for this guy?

16th Jan 2006, 04:39 AM
Not bad, It wouldn't be that hard to make if you had a few spare hours but its still pretty sweet.

16th Jan 2006, 04:42 AM
Cool! Looks good, love to see it textured and lit!

16th Jan 2006, 07:55 AM
Cool! Looks good, love to see it textured and lit!

Yeah same here, though unfortunatley I'm still in the process of finding the right set of textures that I need for the house, mainly sidings but along side that I'm not sure what else I can add to the house that a house needs but I'll go through a list or just check out a local hard-ware store to see what I can add to the house, anyways by the time my loaded video-card comes in the mail I shouldn't have a problem creating a neighborhood based on this house.

{Edit} About the polys, it's just running at 599, but I might end up creating the sidings if I can't find it in texture form, whatever texture I can't find I'll end up making it into a brush, by the time the polycount may jack up to 1,000.

18th Jan 2006, 09:42 AM
I never tried doing something like that, how do you do it just get the brushes and make a bunch of shapes untill you get it right or what? Btw it looks really good.

18th Jan 2006, 12:48 PM
Well actually most of the hard part of making this house is scaling parts of the house to be in the right size. When building the house I've used the 256x256 alignment texure found in UCGenerics.utx to scale and connect all the brushes right and also I've used a static mesh called the 'scale actor' it's a mesh that looks like a person in which it's scaled to the height of a player model so that when buliding the house nothing it out of scale. Most of the brushes you see I've streched them to cut time in half other than putting in numbers and complexe looking ones like the shutters and garage door I've used the 2d shape editor and streched them into scale, mainly most of the brushes on the house has been streched in scale. All the perks of a house is present, down to the gutters (in which this case are hollow not solid), window ledges, rain canopy for the chimney, and the porch railing which was a pain in the ass to duplicate, oh yeah alot of copying and pasting was involved too, anyways I'm almost done I just need to touch up a few things and then maybe I'll create a neighborhood map with this house, polys may shoot up to around 40,000 if I attempt to make a normal size hood but I'll see what limits of actual gameplay can be done.

18th Jan 2006, 05:59 PM
That's all done with UED brushes? Jesus christ man. Not the best way to do it at all. It looks very good for being brushes thou. I thought it was a mesh from Maya or 3Dsmax.....almost. As far as your textures go, I would look online from different websites. Maybe a siding and roofing website may have what you need.

I should get into the contracting business. I wouldn't quit your day job :)

19th Jan 2006, 11:19 AM
Oh...I can't model on Maya or Max for sh*t, I find complex with all that setting up sh*t so that the the models can import properly to UnrealEd. I didn't really get into modeling stuff from scratch with Maya or Max, I have Max but I use it mainly to import models for UT2004. Anyways I found UnrealEd to be way easier in making things but at my expense adding a higher brush count but that doesn't bother me, even my little bro suggested that I should create most of the decos in Max but when I get seriously into modeling then I'll use Max but for now I'm fine using UnrealEd and the 2d Shape Editor...

{Edit: About the textures I just found the right ones a day after I started to create it, I just need to patch up a few default spots and I'll be ready fo the unveiling. :Edit}

19th Jan 2006, 02:42 PM
try making some simple siding texture in photoshop and get the brick pattern from DM-Rankin for the chimney

use a light blue texture for the windows and a black texture for shutters

22nd Jan 2006, 08:55 PM
Well after 2 days of dragging my ass and texturing I'm finally finished with the house map. Next step is I need to figure out a neighborhood layout so that I can place my houses and finish up with the map and maybe I may add backyward pools and a patio to some of the houses, in either case it's going to be a pretty interesting looking map by the time I'm finished with it. Anyways here are some pic-links.







22nd Jan 2006, 08:58 PM
Looks good textured.

23rd Jan 2006, 09:47 AM
looks very nice