View Full Version : What's your Skinning technique?
Lawgiver
11th Jan 2006, 05:01 PM
I'm interested to findd out how the latest batch of Skinners are skinning now a days?
On my first skin (In the original UT days) I worked on one section at a time.
The next skin, I opted to create it in grey scale first then added colours.
I'm thinking of having a bash at UT2004 & this time I may try a different style yet again, but I', interestd in your way of working?
Do you do a rough layout first?
Work loosely on base colours then add in the finer details?
Go straight in & work on one section at a time, completing it before moving on?
daloonie
12th Jan 2006, 08:23 AM
I usually finish one part first(head) almost and then continue to the body, taking one part at a time.
I skin in grey scale for the body/armor and add what color I can later on. I've only done one skin where I almost made up a sketch in my head(Monath) and that didn't go so well IMO.
As the very last thing I do is adding shaders and other pretty effects. Just to spice it up that much.
If you want take a look at one awesome shader look at my skin Mithan (http://skincity.beyondunreal.com/?section=skins&action=show_infos&id=2299). ;) :)
frosty
13th Jan 2006, 01:48 PM
Long time no see LG2K :)
:thumbsup: on you starting again!
My madness usually runs the standard method of al grayscale and work large light portions then dark then medium brushes same then soft small brush for highlights, then tiny brushes for scathes n dents then a dark brush set on 20 and random blobs on metal. Then go work on the portrait for a while come back and work on final highlights on armor, and then more head, then back to armor for some color logo's and then try details on head.
Then do nothing for weeks, finally finish it, and then send it to SaD like 3 weeks late. Lazy f*cker that I am hahaha!
Lawgiver
13th Jan 2006, 05:30 PM
Hey Frosty, nice to see you mate.
Thanks for the input on the style you work with aswell.
I'm just trying to get my head around PS7, as my Wacom doesn't work aswell in Paint Shop Pro, it's not as responsive sensitivity wise.
I'll be buggered if I can create beizer curves in PS7 though. :(
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