Need some Noob info on a couple things. I'm really not understanding how the messaging actually works.
Here's the deal: I have code set up so that player's increase in level after so many kills. Just like you advance levels in a RPG type game. At each level they get increased health, etc....that part is working. But when they attain a new level, I want it to display a message on their screen, i.e. "You are Level 2!" I am able to get it to work in single player perfectly, but not in multiplayer. How many times have you heard that sentence, hehe. If anyone can point me to a good tutorial, or point out some common pitfalls for noobs, that would be great.
My second problem: When the player's increase in level, I spawn an emitter attached to them. Just like the combo emitters already in the game, i.e. Booster, Speed.) This is just so other player's can see who is what level based on the emitter effects surrounding the player. And adding flame effects around a high level player is just fun, LOL! Of course this works fine in single player, but not in multiplayer. Sigh.... One thing I did notice is that if I change the texture in my emitter to one of the textures used in the combos, like REGENCROSSES, it works fine....change it back to my texture and nothing. So I think my emitter code is fine. I'm guessing my texture may need preloaded somewhere or something like that, but again I'm still a clueless noob. So any suggestions would be great!
Thanks,
Time
Here's the deal: I have code set up so that player's increase in level after so many kills. Just like you advance levels in a RPG type game. At each level they get increased health, etc....that part is working. But when they attain a new level, I want it to display a message on their screen, i.e. "You are Level 2!" I am able to get it to work in single player perfectly, but not in multiplayer. How many times have you heard that sentence, hehe. If anyone can point me to a good tutorial, or point out some common pitfalls for noobs, that would be great.
My second problem: When the player's increase in level, I spawn an emitter attached to them. Just like the combo emitters already in the game, i.e. Booster, Speed.) This is just so other player's can see who is what level based on the emitter effects surrounding the player. And adding flame effects around a high level player is just fun, LOL! Of course this works fine in single player, but not in multiplayer. Sigh.... One thing I did notice is that if I change the texture in my emitter to one of the textures used in the combos, like REGENCROSSES, it works fine....change it back to my texture and nothing. So I think my emitter code is fine. I'm guessing my texture may need preloaded somewhere or something like that, but again I'm still a clueless noob. So any suggestions would be great!
Thanks,
Time