View Full Version : Waterzones to 2004
Hoyr
18th Dec 2005, 12:31 PM
How do i make waterzones for UT2004???
G.Lecter
18th Dec 2005, 01:21 PM
WaterZones don't exist in UT2003/4, they have been replaced by WaterVolumes... ;)
1. Add a WaterVolume. You can change the volumes' Fog, Fog-Colour, DamagePerSecond... in its Properties...
2. Add a FluidSurface (http://wiki.beyondunreal.com/wiki/FluidSurfaceInfo) on the top of the WaterVolume.
3. Make a EnvrionmentMap (http://www.slayweb.com/tutorials/tut1.php) to show a reflection in your FluidSurface.
Hoyr
18th Dec 2005, 01:30 PM
hehe i dont know how to ad a watervolume either... :lol:
im a real noob on unrealed:D
Jackal
18th Dec 2005, 06:34 PM
Take your builder brush, make it the size/shape you want. Then if you look in the lower left hand corner, you should see a volume button. Click on the "Water" volume and it should subtract a decent water volume for you. If you need more help then that, then look at the UDN site for adding volumes.
Hoyr
19th Dec 2005, 12:57 PM
thx man!
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