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View Full Version : Playng my level on sigleplayer, how i do it?


wattstone
15th Dec 2005, 01:52 PM
Im making a map with UrealED 3.0, and before finish it, i just want to take a look in the gameplay, but i dont know how to import my map into the game ( im playing UT 2k3 ). What i need to do, or where i can find a tutorial that show how to finish a map?




Thanks.



P.S: I am placing some screens of my map. This is first one, but i think that is a good map for a beginner.
( Its not finished yet)

Twrecks
15th Dec 2005, 03:34 PM
http://wiki.beyondunreal.com/wiki/Topics_On_Mapping

Your map should be in the UT2003/Maps directory. If it is there you should be able to select it from the map menu in game. Alternatively, while in the Editor hit the icon button that looks like a joystick in the toolbar (up top to the left).
If your map has at least one player start the map will load.

wattstone
15th Dec 2005, 06:39 PM
Thanks, but i still have some problems, i have placed 3 "playerstart" but only one seems to work ( the first that ive placed ), when i play the level the bots and me only respawn at this location. And they dont follow the path nodes. But im working on it...

Twrecks
16th Dec 2005, 08:48 AM
Try rebuilding your map (Rebuild All). In any of the Editor view frames, right click on the frame and turn on "View > Show paths", this should give you a clear indication if your pathing is connected properly.

wattstone
16th Dec 2005, 09:49 AM
Great, now everything is working, but i need to improve the map, because the gameplay is horrible... Thanks again Twrecks!!

ReD_Fist
16th Dec 2005, 02:32 PM
I thought they have some command line thingy for ucc.exe to "convert" from ut03.

I see, you don't have ut04.

wattstone
16th Dec 2005, 07:31 PM
I see, you don't have ut04.



Not yet... But I want to continue maping when i "BUY" ut 2k4
The bots play in the map, but i need to remake the path and replace the path nodes... They Just look like noobs in this map


I place more screenshots from a little piece of the map that i create today. There is also a "modified" ion painter with a blade attached to it. I want to create some kind of a saw, but this is not a pick up, or a mod, its just detail...

wattstone
17th Dec 2005, 01:55 PM
Ok, the gameplay is much better, thanks to everyone!

I just have more one problem. In my map i build a foundry, with some machines and lava. So i want to make the player die when he fall in this lava pit. So i create and configure the zoneinfo, and put it inside the pit. But when someone play the map he burn in the same second.when he spawn. So i reopen the editor and try to ajust the zoneinfo. So when i try to play again notting happens, the player don´t die, even if he jump into the lava pit and try to take a bath in the lava flow... hehehe

I attached this screenshot with the lava pit. Someone know how to make the zoneinfo works in this small space? (the emmiter is just a fire particle)

Twrecks
18th Dec 2005, 01:58 AM
Look at your map in ZOne view, If your pit is trully a seperate zone it will be a different color from the rest of the map...
However in UT2003 Epic introduced VOLUMES. No longer do water zones, lava zones, well any liquid/pressure zone work. Instead make a Lava volume (Brush).
You can brush up on Volumes on either the UDN or Wiki.
Hint: Volumes are one of the builder brushes in the left tool bar, beware the flyout, it matters.

Cyrsss Female Dog
22nd Dec 2005, 07:29 AM
Look at your map in ZOne view, If your pit is trully a seperate zone it will be a different color from the rest of the map...
However in UT2003 Epic introduced VOLUMES. No longer do water zones, lava zones, well any liquid/pressure zone work. Instead make a Lava volume (Brush).
You can brush up on Volumes on either the UDN or Wiki.
Hint: Volumes are one of the builder brushes in the left tool bar, beware the flyout, it matters.

Yeh,Volumes are with UNRed3.0 instead of zones.It can be good to add two volumes (fall through one into the other,not put both in same space) as this can create interesting realistic consequence,regarding dying,as in less gravity 1st(lava is very hot so time 'might' slow down before actually falling into it,2nd,the lava for death.