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View Full Version : Help develop a next-gen, AAA FPS title


Jbirns
10th Dec 2005, 06:43 PM
Send resume and portfolio links to jobs@n-fusion.com

Unreal, Doom, HL2 editing experience. Added bonus if your familiar with a major 3d modeling application.

Vincent79
10th Dec 2005, 06:52 PM
what? Your making a game?

Phopojijo
10th Dec 2005, 08:17 PM
http://www.n-fusion.com/nFusion/products.html

Looks to me like he's a headhunter for nFusion -- or just wants to make people look like jackasses.

Jbirns
10th Dec 2005, 10:09 PM
Sorry for the confusion here.

we are looking for,

LEVEL DESIGNERS
nFusion Interactive is seeking LEVEL DESIGNERS to develop a new team and drive the level design pipeline for a multi-platform NextGen title with a major publisher. We are looking for level design experience using world-building tools such as UnrealEd, Hammer, or Qrad etc. Applicant should be a creative and organized individual with a positive attitude that can create enveloping levels with balanced exciting gameplay.

Responsibilities will include collaboration in the creation of production schedules & meeting deadlines, designing, modeling, texturing, and lighting of 3D environments, and placement and triggering entities (such as enemies, movers, and objects).

Applicant should possess a passion for PC and console games.

ImaCarrot
13th Dec 2005, 03:42 PM
Any info on salary, benefits, moving bonus, 401k... that sort of thing? Looking for a full time hire or just contract work? What engine would we be using? Licensed or Proprietary? I'm always interested in hearing about a new job, I just like to have all the info available.

Carrot

Jbirns
13th Dec 2005, 04:06 PM
Unfortunately I can't post specifics about the project openly on the forums. If you're interested contact me via email and we can take it from there. If possible please send along samples/resume of your past work or a link to your map page etc.

Thanks

ImaCarrot
13th Dec 2005, 04:20 PM
I'll have my stuff ready to be sent out in a couple of days. I graduate from college this Friday, so I'm putting my portfolio together and finishing up my game demo now.

www.imacarrot.com

That's my portfolio site, it isn't completely done yet, but my final demo reel is on there. I should have my portfolio on there tomorrow. With a download of my game demo, a UT2004 mod, available in a couple days. The site still has a couple issues that I'm working on, it just doesn't have a higher priority than other things on my plate.

I'll email you this weekend or next week to follow up.

Thanks,

Carrot