Gapper
8th Dec 2005, 06:09 AM
Out of curiousity, I tried to import a Red Orchestra artillary gun into a map that I was playing with (learning with) in UT2K4.
When I imported the guns mesh into the meshbrowser, it had lost its dedicated texture which had been replaced with the default bubbles texture. Easily fixed - located the Red Orchestra texture package containing the correct texture and imported into the texture browser and then re-assigned it to the gun. No problems there.
Then I placed the completed mesh into the level. It showed up in the editor just fine.
However (the problem) when I tried to run the map, the UT2K4 game crashed reporting a C++ error.
Does anyone know what I was doing wrong? Do I have to create my own packages for the level and assign the textures and meshes to that?
cheers in advance
When I imported the guns mesh into the meshbrowser, it had lost its dedicated texture which had been replaced with the default bubbles texture. Easily fixed - located the Red Orchestra texture package containing the correct texture and imported into the texture browser and then re-assigned it to the gun. No problems there.
Then I placed the completed mesh into the level. It showed up in the editor just fine.
However (the problem) when I tried to run the map, the UT2K4 game crashed reporting a C++ error.
Does anyone know what I was doing wrong? Do I have to create my own packages for the level and assign the textures and meshes to that?
cheers in advance