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coalth
6th Dec 2005, 08:59 PM
i've learned the very basics, (terrain, lighting, texturing, etc.) but i can't for the life of me figure out how to add a weapon. is there a definitive tutorial on making a first game, with a little more depth than looking around?

Tidu
6th Dec 2005, 09:19 PM
It's in the Actor Browser. It's a button with a little pawn chess piece on it next in the row with the Texture browser button. It's in xPickUpBase>xWeaponBase>NewWeaponBase. In the properties (F4) you can change what weapon spawns there. All of the game-related actors used in the map (health pickups, weps, adrenaline, shield, CTF flags, etc. are in the Actor Class browser.

T2A`
6th Dec 2005, 09:33 PM
http://wiki.beyondunreal.com/wiki/
http://udn.epicgames.com/Two/WebHome

Between those sites you should have most any solution right in front of you. There are tutorials, but those are mainly for reference and they're quite extensive.

coalth
8th Dec 2005, 01:00 PM
okay, just to make things clear, i have the demo version of the runtime.(not sure if it is missing some things that the registered version has) there seems to be a lot of stuff different in the version i have that the stuff in the tutorials i have read.

i don't see the "weaponbase" thing youre talking about. here's a screenshot of what i mean.

http://img263.imageshack.us/img263/1950/screenshot8kl.th.jpg (http://img263.imageshack.us/my.php?image=screenshot8kl.jpg)

i have a lot of questions concerning problems like this (i cant get particles to work because the udn tutorial tells me that particle properties are under tools, however they're not.) but for now, my main concern is how to set up a gun do i need to model and texture my own, attach some code to it or something?

thanks for being patient.

Tidu
8th Dec 2005, 03:13 PM
Are you using UT2004? You're missing a bunch of actors in that browser and the icon for the editor is different... And for particles, you would use Emitter in that actor tree but Emitter doesn't seem to be there either. I'm not sure what's wrong.

coalth
8th Dec 2005, 04:39 PM
that's it. I have the unreal2engine runtime.

is there a more recent version of the editor that I'm missing, or are you using an editor supplied with the game?

Kantham
8th Dec 2005, 10:43 PM
If you have UT2004 Then you have UED 3.0 Located in your UT2004/System folder.

coalth
9th Dec 2005, 09:59 AM
ah. darn. I don't have ut2004, I have the free editor like I said above.

but... why does the udn site cover the ued 3 instead of the one that it supplies? :hmm:

Tidu
9th Dec 2005, 11:53 AM
Because the runtime is just a demo of what the editor can do, so groups looknig to license it can check it out without buying a whole game (UT2004).

coalth
9th Dec 2005, 12:21 PM
so its just the normal cost of the game right? getting the registered/licensed version isn't $300+? Heck, I'll just go out and buy the game then.

Tidu
9th Dec 2005, 01:25 PM
lol to license it is well over half a million, not $300+ ;)

Hazel.H
9th Dec 2005, 02:18 PM
so its just the normal cost of the game right? getting the registered/licensed version isn't $300+? Heck, I'll just go out and buy the game then.

You have to buy the engine license if you're going to use it to make your own game and sell it. If you just want to make non-profit maps/mods you need to buy the game.

coalth
9th Dec 2005, 06:29 PM
ok, it's in any package of ut 2004 right? really, I had no intent of selling games, just making them, and maybe distributing amongst my freinds.

Nereid
12th Dec 2005, 03:12 PM
If you're trying to make a game to distribute amongst your friends and you're not planning on selling it, consider picking up a copy of UT2004. It has a lot more of a base for making games (it includes a lot of base weapon and item code, among others, that you'll likely be using anyway).